Sixth mission of walkthrough Styx Shards Of Darkness
Smell of Freedom
If you want to find quartz in the city of thieves, then move along the left side of the location, using the roofs of houses, rocks and ropes. Inside the far house will be a piece of quartz. Pick up distracting objects and drop them so that the person with the staff moves away. Take the quartz.
Find downstairs Jack Grab. There is a hole to the left of the door – use it. Hide under the table so that the enemy passes by you. Kill Jack, gather evidence by searching the body.
Arlock can be killed more elegantly. Find the love letter and take it to Finnley’s office. Put on the table when he will not see. Wait for Finnley to read the letter. He will kill Arlock with his own hands. Take away the badge when no one will see you. Get to Helledryn.
The Labyrinth
Get to the room with the troll and talk about everything with Helledryn. She will ask to get rid of the monster. Find the button in the floor right next to the captain’s detention cell. Stand on it, and then go around the perimeter of the room clockwise. After a few steps, you will find the same button. Stand on it. A lever will appear on the column. Lower to remove the platform with the troll. Speak with Helledryn again. Click on the third button in the floor and pick up the plate.
Next, go to the Trial of wisdom. Follow the tiles you see on the walls. Run the next corridor as soon as the first of them rises.
Jump over a few more tiles in the center. In the corridor with the falling columns and rotating saws run along the left wall. It is important to choose the right moment.
Step on the button and take the tile of the test of wisdom.
In a Trial of Courage, use a dart to distract the enemy. Run a moment. In the end, you will need to jump on platforms on tall dragon statues. Do this to get to the tiled room.
In the Trial of Faith, you will need to walk along a transparent bridge. Use RMB so that in case of failure you do not fall down, but catch on the edge. When the distance to the visible platform is small, be sure to jump on it. Soon you will get the fourth tile.
Still need two tiles. In the Trial of Agility, stand on the button in the floor. It opens the door ahead. Pick a moment so that you can jump on all platforms with thin legs before the door closes. So this test will end, and you will receive the fifth tile.
In a Trial of Strength, distract the elf standing in front of you, and then walk into the corridor. Here a circle of light moves in a circle. If you fall under it, then circular saws will start (for a few seconds). You need to go clockwise, hide from the light in each of the hatches. Do this one at a time.
You need to get to the center of the room. You have to alternate the corridors – the outer one with a larger radius, the inner one with a smaller one. There are places where you can hide from the light under shelters. There will be a button in the middle – stand on it to open the door. Then run a little back and take the last, sixth tile.
When the large gates open, pass the opponents using invisibility. It remains to get to the exit.
The seventh mission of walkthrough Styx Shards Of Darkness
Manipulation
After the conversation on the ship, follow the top floor of the temple and listen to the conversation of Maloak and her associates. Before you go for Maloak and steal the amulet, take clean quartz from the place where it stood. Go down; throw twice the bottles away from the quartz to distract the enemies. Take out the quartz.
Go to the far room. Avoid the priestesses, get back to Maloak and steal the amulet.
Follow down and open the secret passage. There will be a puzzle with columns, mirrors and a blue ray.
The Secret Room (blue ray)
Turn the second column, counting from the steps. If the beam was turned to the left (if you stand facing the steps), then now it will go to the column on the right. Turn this column to the right so that the beam goes to another column closer to the closed passage. Turn it yourself (if you face the closed passage, then next to it, slightly to the left). The beam will go to the column near the near wall. Turn it so that the beam goes to the column located along the same wall. Turn this column and the beam will go to the column in the center of the room. Turn it, which will lead to the opening of the passage.
Note that after you pick up the dagger, insects will attack you. Use darts to destroy them.
Nobility Quarters
Put a letter on the table of the gnome ambassador, so that he goes to the meeting place because of the crystals. Get there before the ambassador arrives. Wash so that the gnome does not smell your smell. Sneak up behind him and kill him.