Walkthrough

Walkthrough Styx: Shards of Darkness

Walkthrough Styx: Shards of Darkness
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Second Mission: Korrangar

Just talk about it with Helledrin, and then use the helm.

Get through the gate

Follow towards the marker until you see a few elves. You need to go around them in a clockwise circle in order to find ledges in the far part of the rock. Climb them higher and you will see another group of elves. Here you need to climb a wooden crane and jump onto the roof of the building in the center. From it, climb the rope to the window and climb to the top floor.

Exit to the bridge – the gates in front are closed. Climb the rocks on the right and climb up to climb inside through the window.

Find the pass – it lies on the far table of the indicated room. Use the R key to simplify the search.

Replace documents. Go back and give a signal. Give the pass to Helledrin when her airship approaches the right place. Go upstairs and go to a new location – in residential neighborhoods.

Reach the residential quarter

Everything will be simpler here – the location is darker, it is difficult to notice you. You need to get to the amber warehouse. Before moving to the marker, collect five tiles. From the starting point, get to the last room of the red building. It’s dark inside, the green light is on. Inside is the first tile.

Go to the next floor, get out on a small roof in the middle of the territory and jump into the small window of the building on the left. Get out with the help of the same window on the other side and move along the rope to the balcony of the neighboring building.

The following tiles are located in similar rooms (with green light). The second is in the first room in a row of buildings from above. Then use the balconies to jump to the very end, to the last house, which is closest to the marker. The third tile is in the room below, right below you. Return to the beginning as soon as you pick it up.

Leave the room and use the handles on the stone wall to climb onto the balcony, where you will move to another area. In the near future side tasks and tiles will not be.

When you see the elves, and then follow them. Keep track of who is leaning against the wall. Inside the building is very light. You need the stairs to the left. The best option is invisibility. Move along the corridor to the other end, from where you can get to the lock of the vault.

Now you need to move the tiles that you found earlier. The safe will open after solving the puzzle. Read labels that hide hints. Place patterns on desired columns. Use amber vision to see numbering. Install the following tiles:

  • I – “Fire” (2 turns).
  • II – “Skulls” (2 turns ”.
  • II – The Worm (2 turns).
  • IV – “Face” or something similar to this (3 turns).
  • V – “Fire” (1 turn).

A passage will open.

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