How to get keys in the gatehouse
Go back to the main hall of the antique store. Walking past the gallery door, you will hear a strange sound. Go behind the counter and watch online recording from the monitor. Go up to the second floor, go through the door and go down. The item fell in here that you tried to pick up in the backyard. This is a postcard. Expand it and select Explore Closer. You will get a magnet. Combine the magnet with the hanger to get a tool that lets you get a bunch of keys.
Go back to the gatehouse and use the device to get a keychain.
Open the door to the gatehouse. Examine the note on the microwave, which says where to look for the key to the gallery. Also read the daily report (on the table). Open the next door. Immediately open the door on the left to create a shortcut to the antique store. Go to the next room and find the handle on the table.
Go to the toilet and pick up a bottle of antiseptic.
Go back to the lobby store; insert the handle into the device on the reception desk. Thanks to this, the gallery will become available. Go there and in one of the display cases you will find a six-digit code panel.
And now use the keychain to open all the doors:
- Block № 2 in the backyard.
- Three rooms (if you go through an EXIT door from an antique store or return to the store from the back yard).
- The door at the end of the corridor (if you go through the only door on the second floor of the store).
How to open a cabinet on the second floor of a store
The key will disappear. Let’s start with the last door. Open it, you will find yourself in a small corridor with three more doors. The door on the left is closed; on the right are two adjacent doors. Do not try to open the right door; otherwise you will be caught by monsters. Go through the door on the left. Remove the crumpled note from the basket. Find the wrench on the far table.
In block number 2 in the backyard there are four floors of four rooms, but they are all locked. Go to the antique store, go through the EXIT door and open the three doors if you have not done so before. The key will disappear. Behind the first door, there is an object behind the sheet. Do not remove the sheet if you do not want to lose the hero! Behind the second door, there is a pantry with Hasher’s second letter, behind the third – a corridor. Follow it and take the audio cassette from the battery. You can listen to it. The first two rooms are locked, and a note from Erica hangs on door A.
Return to the antique store and use a wrench to remove the lock on the drawer on the second floor. You will receive the old key. Also take back the wrench. Go to the very door on which there was a note from Erica. Open it with the found key. You will be to an antiquarian’s apartment.
The explanation to the dragon puzzle is wrong and doesn’t work