Walkthrough Resident Evil: Village — All Levels, Bosses & Secrets

Walkthrough Resident Evil: Village — All Levels, Bosses & Secrets


At the beginning of the game, you can agree to watch a video describing the events of the previous part, Resident Evil 7 Biohazard. Then select the level of difficulty. There are three available.

House of Ethan, Mia and Rose Winters

Takу Rose in your arms, go up to the second floor and enter the bedroom with a crib. Put Rose in this crib.

The game has an achievement and challenge related to reading all the notes. The first three are in the Winters’ house. In the study behind the bedroom, Ethan’s notes on Mia’s strange behavior are on his laptop. Also, there is a statement in the drawer from the hospital about Rosa’s health. In the back room on the second floorm, there is a newspaper with an article about the events that took place at the Baker plantations in the seventh part. More details about all the scraps will be covered in a separate guide!

Go downstairs and approach Mia. Watch the video.


After waking up in a snowy location, read the note with the objectives of the operation and move along the snowy trail. There are tracks in the snow that are easy to navigate. You can’t get lost here! Eventually, you will find yourself inside the house. Go to the back room and go down to the basement. Look into the distant wardrobe, where traces of blood lead, and then return upstairs. Loud sounds will be heard overhead. Crawl under the closet and leave the house through the hole in the wall. This path will lead you to the village.

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Go to the nearest building. There is nothing interesting inside, but outside you will find a well, for which you need a special wheel.

What to do with the well? You will find the wheel later in the story of the game. We will point this out in the walkthrough.

Move along the streets of the village. You don’t have to look into the buildings, because so far nothing can be found. Turn right onto the street with the tractor. Walk past the gate with the yellow ribbon and padlock, and the wicket with the circular symbol on the right. You will find the key for doors and gates with this symbol in the Dimitrescu castle. Later in the game. Enter the house with a lamp hanging over the porch. Pick up your first weapon – a knife. Turn around and immediately break the wooden box with yellow stripes. To do this, it is not necessary to pick up a knife: just go to the box and press the F key to interact. The medicine will be inside. Move the curtain in the back room and watch the video. The old man will give you another weapon – a pistol.

After falling into the basement, get out of there, pushing the dead out of the way. Once outside, shoot the werewolf in the head until he dies. Be sure to search the corpses of each enemy, since each will have some useful item on it – cartridges, components for crafting or money (lei). After destroying the enemy, return to the house and look into the niche where the old man was hiding. There you will find the Bolt Cutter. Use it to cut the chain on the gate near the house. In the barn you can find the first ingredients for crafting – a Reagent and Herb. You can make medicine out of them. In the future, the reagent will also be needed for shotgun cartridges. The first time you craft something, you will receive the achievement.

Go into the house behind the gate and slide the shelving behind you. Search the barn at the top and bottom. Werewolves will surround you, and one of them will get inside. Kill the enemy, after which the rest will disperse. Remove the shelving and get out. Look left – now there is no fence here. By the way, if you approach the radio receiver inside the barn where werewolves attacked you, you will hear a message from a certain Louise, who offers shelter to the villagers.

How to survive the first werewolf attack

Now, when you go deeper into the village, get ready for a massive attack by werewolves. You need to shoot back and run from them for a while. Until one of them attacks during the cut-scene. I did not manage to understand at what moment and under what conditions this happens. That is, you definitely need to show at least some resistance. It’s not an option to just stand up and be torn to pieces by werewolves. In the house to the left, where the blood trail leads, there is a new weapon on the table – the M1897 gun. If you don’t pick up a weapon now, you can buy it from the Duke in the future. Kill all werewolves and search all the houses in the area. Pay attention to the red barrels – you can shoot at them to destroy werewolves. There is a separate achievement that can be obtained if you kill a huge werewolf right now, at the first meeting. In this case, the rest of the werewolves will immediately disappear.

Go through the red gate and listen to the old woman. You will find yourself on the location from the demo version of the game. Search the house on the left for a note and a locked box, among other things. There are statues with a sword and a shield in the center of the village. There is a sparkling object on the shield – this is a treasure (a piece of crystal). Shoot him so that the debris falls to the ground, and then pick it up.

There are about a dozen locked boxes in the game. Each is opened with a master key. Each box requires 1 master key. After use, the item disappears. You will find lockpicks in different parts of the game world. More details about them are described in a separate guide.

Go to the altar just above and to the right to find the first Goat Amulet. There are several such amulets in the game, and they are all associated with individual achievements. For the destruction of the first you will receive the achievement.

Ravens can be seen on the gravestones. The game has a separate achievement for killing several crows. Various loot drops from them, so you can shoot right now.

Also, among the gravestones, you can see a small crypt with some object. This is a plaque from the monument. You cannot get it now. Don’t worry, you can later (and we will definitely tell you about it). Go through the metal gate to the right of the cemetery and look into the temple. By the way, there is another Goat Amulet at its top. Go inside and take the coat of arms with the maiden. There is a diagram showing the location of Louise’s house on the chair next to it. And you find first typewriter next to it. As always, such machines allow you to save game progress (it is also saved automatically, but only in some places and in one slot, and the machine allows you to make many separate cells). Also, there is Сrystal Fragment in one of the paintings a piece.

Exit the temple and go through the hole in the stone fence to a field of tall grass. Resources can be found in the houses on the left. They also exist along the right edge of the field. There may be a gun in one of the houses, if you did not pick it up earlier. Use bags of flour to stun werewolves. There are three of them, and you will have to kill everyone. The Herb is too high, so I recommend that you quickly run through it to the opposite edge of the location, and then turn around (key Q – turn 180 degrees) and shoot opponents. One of them will drop a crystal skull. This is a treasure, and there will be several varieties. Treasures from monsters drop randomly. That is, the skull may or may not fall (instead – lei, cartridges, components for crafting, and so on). There is a house at the end of the field on the right. You will meet girl with her father in this house.

If you leave through the door, you will encounter even more werewolves in the field. So, get out of here through the window and climb over the fence using the boards covered with blue cloth. Open the gate for Elena and her father, enter the house and wait. Read the note, and when Louise comes out, follow her to the others. Watch the video.

Go to the back room and find the kitchen area. Read the note and take out the key with the key fob from the drawer. Examine it closely, find the interaction point and open the keychain to get the pickup key and screwdriver. Go back and interact with the pickup. Get out of the building the only way. There is a closed altar to the right of the gate. Open it with a screwdriver and take the demon coat of arms. Go back to the cemetery and look at the gate with two holes. Set the coat of arms with the virgin in the left, and the coat of arms with the demon in the right. Adjust them to create a seamless pattern and move forward. Eventually you will find an elevator. Try to pull the lever and watch the video.

The Path to the Dimitrescu Castle

You will be introduced to all the antagonists of the series, led by Mother Miranda. Once in the caves, run away from the werewolves until you fall down. Smash the boards from the side to find a hole in the wall and get out of the room with a falling ceiling. When you get into the room where thorns will move on you, turn around and look for a niche in the corner of the wall. Hide in it, and then the thorns will not hurt Ethan. Go through the corridors, get out into the room with the elevator and still lower the lever.

Very soon you will meet the Duke for the first time. Three sections are currently available (the kitchen will appear later):

  • Supplies – here you can buy ammunition, weapons, upgrades, blueprints.
  • Armory – here you can improve the parameters of the weapon for money.
  • Duke’s purse – sell treasures and everything in the inventory. You can even sell the weapon, but keep in mind that Ethan must have at least one firearm. The sold weapons can then be purchased.

Dimitrescu Castle

Enter the castle through the nearest door. You can use a knife to break the glass cabinet on the right to collect the loot. Do the same with tall and low vases (empty). In the room to the right, there is an inoperative elevator. You can also find 500 Lei there.

TIP: while studying the map, rooms that you have not been in are grayed out, rooms in which you have not been and have not collected all the loot are marked in red, rooms that you have already visited and fully explored are blue.

Take the only way to the castle hall and look into the room on the left. The Duke is not here now, but he will soon appear. But you can use a typewriter. Read the note. It talks about Norstein’s labyrinths. There are four such labyrinths in the game. One of them you see in front of you – a model of the castle. For each labyrinth, a metal ball should be found, then applied and delivered to the target. By doing this, you will open a cache with the remains of one of the four wives of the master. These remains are treasures that can later be sold to the Duke. Go to the main door, which has some kind of inscription, and watch the video.

When Ethan says to get out of here, look up at your right hand and interact with it. There is a scarlet glass on the table – another treasure. Go to the next room and open the shutters of the fireplace to get out into the corridor through it. Interact with the stone wall that has a woman and a child engraved on it. You will receive a burgundy eye ring. You can immediately open your inventory and examine this ring to get a burgundy eye. Go through the opened opening, go to the right and open the door leading to the room where you were held. Go to the hall and look into the room opposite where the Duke appeared.

Go up the stairs in the lobby and unlock the door on the right to create a shortcut. Climb even higher up the stairs in the living room with a fireplace and look into the wine room ahead. A bottle of wine should be placed on the stand on the right, but now you do not have it. Read the next note, go outside and search the entire floor. A maiden is depicted on one of the doors. Insert a burgundy eye into it. The first of Dimitrescu’s daughters will appear. Run forward along the corridor and to the left. Break the boards in the room and jump down to the basement.

How to kill the first daughter of Dimitrescu

Read the note nearby, go down a bit and find a hole in the wall. Make your way into the next room, from where Lady Dimitrescu will come out. Swing the fire bowl to light the other two bowls on the stands. Go to the dungeon with cameras. There is a note on the table in front. Go further through the side chambers. The dead will start attacking you. If there are enough supplies, finish them off. There will be two groups of 3-4 zombies. Move up from the dungeon. There will be a door ahead with a familiar symbol. So far, you do not have such a key. Continue running through the dungeon. If Dimitrescu’s daughter appears in front of you, shoot her so that she disintegrates into insects. Break the boards and watch the video. Break both windows and run away from daughter Dimitrescu. You don’t even need to attack her – just wait for her to freeze from the cold. Although, there is not much space here, so I still recommend shooting back to stun your opponent.

After defeating the daughter, the door to the next room will open. Take the bottle from the basin, which is signed as “Virgin’s Blood“. There is a note on the shelf to the left. In the next room there will be a case with an upgrade for the LEMI pistol. And on the curbstone by the door is your first lock pick. Go up to the wine room and place the bottle on the stand. A secret room will open, and inside there will be a chest with a key to the courtyard. Run to the dining room by the kitchen and open the door to the courtyard.

Search the courtyard, smash the pitchers and collect the loot. The door on the left won’t open, so look for another door on the right. Climb up following Dimitrescu and remove the castle map (main) hanging in the corridor. Enter the room on the left. There is a plaque with the text on the wall in front. This is a clue to solving the puzzle.

How to rotate statues in Dimitrescu castle (Pool of Blood)

There are four statues in total. The statues of the lady with the glass and the woman with the bottle should be facing each other. The statue of a man on horseback should be aimed at the woman with the bottle. The statue of the hard workers should be aimed at the man on the horse. If done correctly, the blood in the pool will drain.

Go down to the basement, destroy the goat amulet and move through the flooded catacombs, kill the dead. Take the elevator upstairs and enter the room on the left. There will be a typewriter here. Having survived, move to the adjacent balcony and eavesdrop on Dimitrescu. Enter her room, read the diary lying on the couch (note), and remove Dimitrescu’s key from the wall. Open the nearest door.

Falling down, go to the adjacent chamber and crawl through the hole in the wall. Pull the lever, move through the corridors and pull the other lever. When Dimitrescu appears, run away from her, and then go back and lift the lever all the way up. Wait for the passage to open and follow to the exit. Go downstairs and open the door with the coat of arms, again with the Dimitrescu key. Behind it there will be a room with a statue. Remove the mask from her. There are four statues in the lobby of the castle. Four masks should be installed on them. The first one you just discovered!

You will return to the courtyard. Kill the dead and open the side door with the coat of arms using Dimitrescu’s key. On the wall in front, by the stairs, hangs a map of the castle (annex). After that, go upstairs and read the note on the pedestal in front. There will be another door on the right with the symbol you saw in the village. But it needs a different key. Go a little further and read the new note. Kill the zombies on the second floor. In the far left corner there will be a room with a zombie and a broken Norstein labyrinth. And next to him is a ball with a flower and swords. This ball must be used on the maze in the Duke’s room in the castle, near the hall. If you move the ball to the right place, you will open the labyrinth and get a treasure – a scarlet skull (8000). Also unlock the achievement. Go down to the first floor and read another note (in the diary). It just says that the insects that make up the daughter of Dimitrescu are afraid of low temperatures.

How to play the piano correctly

Interact with the piano and play the notes. If you don’t understand the staff, the game will tell you if you are pressing the key correctly. I can tell you too. You need to press exclusively on the white keys. Accordingly, number them from right to left from “1” and so on. And then click on the following:

  • Seventh
  • Tenth
  • Eighth
  • Ninth
  • Ninth
  • Sixth
  • Seventh
  • Sixth
  • Fifth
  • Fifth

From the notes it sounds like this: up to the second octave, G, B, A, A of the first octave, D, C, D, E, E of the second octave. In total, three octaves are allocated – lowered, first and second. When you press any key, an orange spot appears on the music sheet. It indicates which key you played. For this you will receive an iron key with a mark.

How to kill the second daughter of Dimitrescu

Now that you have the key with the mark, go upstairs and open the door with the symbol and grate. You will find yourself in a small library, and here you are attacked by the second daughter of Dimitrescu. Shots at the glass on the ceiling won’t help. Look for a lever on one of the posts. Pull it down to open the dome and let the frost into the room. The girl will take damage. You have to lure her to the center. Shoot to stun your opponent. eventually she crystallizes, like her sister. You will receive another crystal torso. After the victory, go through the next door and take the mask from the statue on the right. Open the regular door opposite to create a shortcut to the castle.

Where to look for bells (what to do in the atelier)

Then open the metal door to enter the tailor shop. There is a note here that says about five bells. You need to shoot each of them. The first bell is at the very bottom, at the man’s bust. Then look at the wall opposite and on the cabinet you will see a second bell, a little smaller. Climb the steps and shoot at the chandelier under the ceiling. It will begin to swing, and you can see the third bell. Look for the fourth outside the window, on the roof of the distant house. The fifth is behind the wall on the left, where the gears rotate (it swings).

What to do with the treasure map

When you activate all five bells, Dimitrescu’s painting will open. Go to the niche and go up to the attic. Turn around immediately and see a goat amulet. Around the corner to the left there will be a lock pick, and in the center, there is a table with a destructible box and a treasure map. This map indicates the treasure in the dungeon. To find him, return to the kitchen, where the first daughter of Dimitrescu was killed, and go down to the dungeon. Walk past the cameras where Dimitrescu’s daughter appeared and find the grill with the symbol. Open it with the key marked. Blow up the wall with a crack on the left by throwing a homemade bomb towards it. Swing the nearest bowl to light it, and then use it to light the second one. Take the treasure – the azure eye.

In the same attic, there is an F2 sniper rifle on a chair. Walk across the rooftops, killing flying monsters, until you find yourself on the bell tower. There is a rope along which you need to slide down. After doing this, you will see a statue with a mask of anger in front of you. Take it away. This is the third mask of angels. Take the elevator at the beginning of the rooftops to reach the castle. Run to the Duke to save yourself and sell the treasures.

How to kill third daughter Dimitrescu

Return to the living room and go up to the second floor. Go to the right of the wine room and open the door into which the burgundy eye was inserted. Directly ahead, look for a door with a symbol that can be opened with Dimitrescu’s key. Behind this door you will find a mask of pleasure. But when you take it, the door will slam shut. Make your way through the hole in the fireplace and slide the shelving against the wall on the left in the armory. You are attacked by the third daughter Dimitrescu. There is a crack behind the rack – blow it up with a homemade bomb. The bombs are on the table in the corner of the room. Then avoid your opponent and wait for her to get stale. Remove the animal skull on the board from the wall above the fireplace. In the inventory, disassemble this skull, and then return to the previous room and place the skull in the place from where the mask of pleasure was removed.

How to kill Lady Dimitrescu

Place all four masks in the lobby and head outside. Take the dagger from the sarcophagus and watch the cut-scene. You have to fight with the head of the castle. While she is moving on a huge monster, shoot with a shotgun. Aim for the torso at the monster. If the boss moves away, use the sniper rifle and again aim at the torso of the monster. Repeat the process until the video starts. Run upstairs and finish off your opponent. After the cutscene, you will receive the Crystalline Dimitrescu. Take the flask and go outside. There is a typewriter and a note on the side of the house.

Return to the Village

Go through the cave, where you can kill the first animals for cooking at the Duke’s. It will be a small body of water with three fish. For killing the first animal (in this case, a fish) you will receive the “Hunter” achievement. Get out of the cave and talk to the old woman. Get the key from the box and open the nearest door with it. You will find yourself at the place of the ritual.

Go across the bridge and go down the stairs on the left. There will be a bridge that is lowered by a handle. But now you don’t have it. But in a niche under the bridge, you can find a Goats of Warding. There is a box behind the bridge in one of the side rooms. It opens with Louise’s key. You can find the key near the burned down house of the woman on your return to the village. Inside is the Cup worth 19,000 lei. Go a little further to meet the Duke, who will tell you what to do next.

So, you need to get to the house with the red pipe. While you can stay in the village to explore additional locations. By the way, pay attention to the suspended cells – they can be knocked down, but there are always some supplies inside. There is a broken wagon in the center of the village. There is a passage to the courtyard to the left of it. It was previously blocked. Go inside this house. There is a note on the table, and in the back room you can find a wooden beast (body). This is one of five collapsible treasures. The silver ring and azure eye from Dimitrescu Castle are the first such treasure. Go out into the courtyard through another door, unlock the gate and move the wooden shelving in the nearest barn.

In front there will be a tractor on a jack. You need to find the jack handle. On the left, there is a gate with a red DO NOT ENTER sign. Shoot the castle, look into the house on the left and study the photo. Look at the text on the back – “Look out the window.” You need to look through the window next to the doorway. There are numbers on different objects. Make a code from them – 070408. You will find an M1911 pistol and a jack handle Inside the cabinet with a coded lock. Kill all werewolves and use the handle on the jack under the tractor.

Crawl under the tractor to enter a familiar area. Continue past the other tractor and the hanging goat heads. Kill an armored werewolf. You can throw a homemade bomb at his feet. But in general, getting into the head, sooner or later you will rip off his “muzzle”. On the left hand, there is a blue gate with an inscription stating that the owner is not at home. Break the castle and go to the courtyard. The house on the left is locked, you need the key of the violin maker. You will find him later in the Beneviento house! After examining the courtyard and the barn, exit here and open the grate with the symbol with the key with the mark.

Inside the barn, there is a wheel from a well behind this grate. Now you can pick up buckets in each well and collect useful loot!

Climb the stairs to the roof, jump down to the courtyard and kill the chickens. Knock the lock off the barn and open the bolt on the gate to create a shortcut to the center of the village. But take your time to leave. This is the house with the red roof. Climb to the roof using the fire escape on the side and climb inside through the hole in the attic. There is a box on the table with a note that says about the key. There is another note nearby. Return to the center of the village. You can pick up the bucket in the well to find the head of a wooden beast (treasure). Combine to create a complete beast. You will unlock the achievement. Can look inside the church, where they found the coat of arms with the virgin. There will be equipment for Chris and his team, as well as a typewriter. Return to the Duke to find out about the remaining overlords.

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House of the puppeteer Beneviento

Open the door on the right to go towards the Beneviento house. At this point, you should already have a four-winged key. Continue the only way until you find a red door. Throw a family photo into the letter hole. Take the elevator up to the Beneviento house. Go inside and look for an elevator on the ground floor at the end of a long corridor. Go downstairs and enter the back room to find a doll. She will steal all your equipment.

Сохранитесь на печатной машинке. Осмотрите комнату. Путь вправо ведет к двери, на которой

Save on a typewriter. Examine the room. The path to the right leads to a door that lacks a circular panel. The door on the left is locked. The door behind you is coded. There is an operating table with a large doll. Examine the doll’s hand, move your finger to the left and find the interaction point. Ethan will find the silver key. Go to the radio on the left, and then use the key to open the nearest door. There is a washbasin with water. Remember this place.

Return to the large mannequin and examine Mia’s photo. You can examine the eye and turn it to see a clue to the far door. There is a film in the mouth, but you can’t reach it with your bare hands. The bandages on the chest need to be cut with something. Examine your left hand and remove the wedding ring. Wash it in the side room, in the sink, and examine it in your inventory to see the date of the betrothal of Mia and Ethan – 052911. Enter this code on the lock of the main door. Also, be sure to examine your left leg and find the winding key in it. You can open your left hand to find another clue for a door with round plates. We’ll come back to it later.

Open the door with the combination lock, go back and look into the storage room on the left (the door will open itself slightly). Find a note and a music box here. Swap the parts of the box, focusing on the cracks. When everything is ready, run it on “Space”.

Walkthrough Resident Evil: Village — All Levels, Bosses & Secrets
Walkthrough Resident Evil: Village — All Levels, Bosses & Secrets

You will receive the tweezer. Return to the mannequin and remove the film from the mouth using tweezers. Walk back down the hallway and enter the room on the right with the movie projector. Apply film to it. There is a note next to it with a hint in which order to place the tape:

  1. Plush toy
  2. Fairy tale
  3. Rose
  4. Music box
  5. Wedding ring

The cache will open. Go there and take the scissors. Cut the bandages from the bottom and crawl through the hole in the wall. Walk past the phone, turn around and answer the call. Go back to the mannequin and cut the bandages. You will find a copper medallion. Install it in the far door. Now rotate the other two medallions. The small one should depict a raven looking to the right (with open wings), on the middle one – three closed eyes. All these clues are on the mannequin. Go through the door, go down the well and take the key from the switchboard.

Go back and run along the corridor until you see a monster. Run back through the room with the sink and the hole in the wall. So, you will bypass the monster and be able to open the electrical panel at the elevator. By doing this, you will understand – you need a fuse. Inside you will also find a bas-relief with a child. You’ve probably already seen a locked door with a picture of a woman. Install a bas-relief with a child on it, go to the back bedroom and remove the fuse from the dashboard. Go back, and when the monster appears, run back to the bedroom. Climb under the bed on the far side and wait. When the monster crawls into the room and passes by, get out from under the bed and run to the elevator. Install the fuse and get out of the basement by calling the elevator. You may have to run a little from the monster.

Return to the main hall for a cut-scene. You will need to find the doll in the bride’s dress three times:

  1. In the back room of the second floor, on the floor.
  2. On the ground floor to the left of the white fireplace.
  3. At the barricaded storage room on the ground floor, on the right, looking at the front door.

For defeating the boss, you will receive another part of the key. Combine it immediately. Also pick up the treasure – Angie’s doll. Run back, take the elevator and walk past the house on the right. There are graves with a box containing a ball for a labyrinth. The house has a new shotgun and a lockpick. A little further there is a left turn. Go up to the gardener’s house. In the toilet stall, look for a photo of a strange bird (a clue to the location of a rare bird). From the well you can get the head of Madalina (the second part of the treasure), and in the house there is Norstein’s labyrinth, a note and the key of the violin maker.

Return to the village and sell everything you saved up to the Duke. Go to the violin maker’s house and open it with the key you found earlier. In the back room there is a wardrobe with a combination lock. There is a picture in the kitchen with the birthday – 270917. Enter this code to find the Steel Hrösvelg treasure and a rifle upgrade (large shop). If you can’t get tied up at home, look at the side of the bed, there is a barely visible wallet hidden there.

Moreau’s laboratory

Open a new door near Duke. You are attacked by a huge monster. Run into the house and drive it away with a couple of shots. Read the note near the man’s corpse. This is Louise’s husband. This part of the village should be familiar to you. Run along the river to the waterwheel house. Open it with the key marked. There is still a red gate nearby, through which a crazy old woman passed at the beginning of the game. Inside this room you will find a new weapon – the GM 79 grenade launcher.

Kill the monster and go along the stream in the other direction. This path will lead you to a thick green goo. Destroy the slime on the right by firing any weapon. A grenade launcher is preferable. Walk forward and get rid of the mucus on the right to climb the yellow stairs. You can immediately open the gate leading back. Inside the mill, on a barrel, there is a photo of a rare animal. This is a white pig, and it is located behind the house of Elena and her father. Take the elevator down and take the only way until you find Moro himself.

Go back and turn left, where the boards are now missing. Do not rush to go forward. Turn right onto the wooden steps. Hit the beams with yellow tape to create a path further. This path will lead you to a cave with werewolves. Kill everyone and find the boat key hanging on the wall in the annex to the right. Back out and exit the cave through the passage on the right. Kill the enemies, read the note in the house and ride the boat forward.

Make your way to the only pier at the very end, in another cave, and go behind the curtain in front to see a video featuring Chris. Run away from the water monster until you find yourself on solid ground. Go up to the house on the right. Study the instructions on the wall. You need to turn on the power before the pump starts working, which is able to pump out all the water. The Duke will be sitting behind the door in front. Exit through the other door. There is a note on the seat of the pickup truck. Turn the handle on the mill. It will break, so you have to look for a new one. Enter the mill and go downstairs. Run across the rooftops. Shoot the beams with yellow tape to create bridges. In the second case, there will be two such beams at once, so you need to stand on the edge to see both. Climb up and push the cart into the water. Jump down, open the flap and lower the lever. Next up is a series of colored levers:

  1. Pull down the blue lever and go right.
  2. Pull down the orange lever and go even further.
  3. Immediately lower the blue lever and walk forward.
  4. Lower the white, orange and blue levers on this platform. Run back.
  5. On the way, be sure to pull the blue and orange levers!!!
  6. Turn right. If you did everything correctly, you will have time to run across the bridge.

Keep moving and push another cart into the water. Climb up and push down another wagon. Jump on it and go to the building ahead. Destroy the green slime, go upstairs and lower the lever. Jump down onto the ship, go through the cabin and destroy the slime. Go inside the mill and shoot the castle on the stairs to lower it. Climb up the mill and pull the lever on the large gears. You will also find the handle you need there. It will have to be inserted into the gear. Climb even higher and go down the cable. Insert the handle into the other gear on the first mill and turn it until it stops. Return to the control room. Visit the Duke if you wish. Then customize the color bar at the lever as follows:

  • Top row – blue, yellow, orange
  • Middle row – yellow, orange, black
  • Bottom row – orange, blue, blue

Go back and see a huge fish. Follow her down. You will have to fight a monster. Lure him to the red barrels and shoot them with your pistol. If the enemy starts throwing goo, hide under any roof. It is very important! And if there are high-explosive shells, then shoot at the enemy with a grenade launcher. And be sure to shoot Moro himself, who periodically appears from the jaws of the monster. But before going down to the boss, in the house along the way you can find an improvement for the weapon and a note. In addition, there are many crafting ingredients scattered around the boss location. For victory, you will receive Crystalline Moro. Go to the exit, where the game itself will direct you. Before opening the door ahead, go to the room on the left. Pick up another part of the key and combine it with the previous ones. Talk to Heisenberg. There is also a note here. Take the elevator and return to the first mill where the two pigs were.

On the side of the mill is the Norstein labyrinth. There is also a door with a hole nearby. Insert the handle into the hole and go to an additional location. You can shoot several crows along the way. Climb the slope on the right and go through the small bridge to the altar, where the ball with the mermaid lies. You can also continue searching the village. Climb into the treasure house. But instead of him there will be a revolver. Also, one of the routes leads to the well. There will be flash bangs. And also, a shaggy monster will appear.

Werewolf Castle

Return to the village and open the six-winged gate near the center. This path leads to the werewolf castle. There is a left turn before going there. Otto’s mill is located there. In separate guides, we indicated that there you can find a goat amulet, a pig, several pieces of meat, two treasures (one falls from a giant werewolf). As for the plot, then you need to go forward up the steps in the covered walkway. Climb higher and higher, killing enemies. Pull the lever on the left to reveal a ladder on the right. On it rise to the right lever and activate it. Go inside the fortress.

Climb higher and higher, kill werewolves. In one of the places, you will need to go down the cable. Then go through the door above and go down the spiral staircase. At the very bottom of this staircase, on the railing to the right, there is a goat amulet. Walk left along the narrow wall, read the note and jump down. Fight the huge werewolf seen in the village. Use homemade bombs and high-explosive or flash-noise projectiles against him. You will receive a crystal hammer for victory.

Go to the next room. There will be many valuable stones here. Shoot them and pick them up. Walk forward, take the boat and turn into the room on the left in front of the stairs. There are several cameras in the corridor. One of them has a photo of an elusive fish. There is also a note. Climb up the stairs and return to the Duke. If you wish, you can explore previously inaccessible areas. For example, a handle will allow the bridge to be lowered near the bridge leading to the ritual site. There will be a boat on which you can sail BOTH! Install all four flasks in the holes at the Duke and go to the place of the ritual, where you need to insert the Giant’s Cup. Watch the video, enter the factory and listen to Heisenberg.

Heisenberg Factory

Run away from the propeller monster. Get out through the wreckage and kill zombies wearing protective goggles. Climb even higher for ventilation. In the room to the right is Norstein’s labyrinth. You need a ball. Behind the door on the left is the elevator with the Duke. You are now on floor B4. You need to go on foot to floor B3, and then – B1. The elevator will then be able to move between these floors.

Go through the door by the elevator, along the corridor and shoot the red light on the door. Proceed further. The remote on the right does not work because there is no power. Go ahead and down the stairs. This path will lead to a room with a smelter. It needs templates. There is a hole in the wall on the right for some object. Go to the left of the smelter, past the door with a red light (again, it needs power). Go to the back room and take the bas-relief template from the large chest. Go back. The cyborg will come to life. Shoot the red dot near the heart to finish it off faster.

Go back to the smelter and apply the bas-relief template. When it’s done, insert it into the hole to the right of the smelter. Take a new route. There will be a door along the way that requires a special key. Go downstairs, shoot enemies and red dots on rotating mechanisms. At the end of the path, go up the stairs and go through the grate. Follow the cyborg corridor and open the door on the left to create a shortcut to the smelter. A little further than this door, there is a crack in the yellow paint wall. Blow it up with a homemade bomb and take a spare part (cylinder) from the suitcase. This is one of the treasures.

Walk past the blown-up wall and the backup generator. Climb the steps, shoot the orange lights on the door and enter the room. There is a note on the table to the left. A gear template can be found inside the suitcase. Open the door at the end to create a shortcut to the cyborg corridor. Go forward to the smelter room and create a gear. Once you get it, take it to the standby generator and apply power.

Go downstairs and go through the opened grate. Kill enemies along the way. Climb up in the back room and destroy 5 orange lights on the next door. Climb the steps at the far end. A container with a cyborg with a protected heart will fall from above. It is difficult to kill him. There is a door with five red lights to the left. Break them all. Go through the opened door and click on the remote control to create a bridge in front of you. This path leads to another similar door and a monster. Run away from the enemy with the propeller and call the elevator. You can now navigate between levels B4 and B3.

Exit the elevator onto B3 and go up the stairs on the left. Get to the room with the drill and open the grate. Follow the ventilation, go downstairs and blow up the wall by the stairs. There will be treasures behind it. Move up the stairs and kill enemies. At the very top, the propeller rotates. Blow up the three red seals on the sides and shoot at the core, standing under it. Probably have to go down a little. After climbing a little higher, find on the wooden boxes behind the door a map of the factory (upper floors). Move the wagon with the yellow handle and make your way through the hole into the room. There is a suitcase with a ball template here. Climb higher. You will begin to be sucked into the screw. Shoot the red lamp. Go behind the screw, along the pipe to the right and climb up the yellow stairs. Take the elevator up. Open the chest in front and take the key template.

Get to the elevator and call it. You can now navigate between all floors! A little further than the elevator on B1 there is a door that requires a key. It needs to be crafted from a template in a smelter at B4. There is no railings near the door. Jump onto the pipe and run along it. Go down the rope for the treasure. Create the key and return to B1. Open the door, examine the documents and fight the propeller-driven monster. Dodge and let him crash into walls. And then attack the weak point on the back. Kill him and you will get Complex Crystal Heart.

Go further, study the note and take Heisenberg’s cigar. There is a hole in the control room that leads to a secret room with loot and a goat amulet. Continue the only way and watch the video. Get to Chris and listen to him. look around and get into the vehicle. Ride the lift and fight Heisenberg. It’s pretty simple. For the victory you will receive a treasure – Crystalline Heisenberg.

Chris Redfield

Watch the video. Control Chris, move through the village and kill different opponents. Everything is quite simple and straightforward. When necessary, switch to the laser pointer and aim it at the roots or monster. Examine the many recordings in Miranda’s laboratory and open the far chamber. Watch the cut-scene.

Mother Miranda

Then you need to get to Miranda and fight her. Use any weapon and aim at Miranda’s torso. The rest is nothing new. Watch a lengthy final video.

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