Control: AWE – Side Missions

Control: AWE - Side Missions

Read how to complete all the side quests of the new story expansion for the action Control – AWE.

Also read

Walkthrough Control: AWE

Side-Mission: Another Fine Mess: Nourish the Plants 

To receive a task, read the task sheet on the board in the operations center. You need to visit three marked rooms, find any lantern, and light three plants in each. All plants look the same: dried stems in a pot. The screenshots below show their location.

Control: AWE - Side Missions
Control: AWE – Side Missions

Side-Mission: Another Fine Mess: Clear the Mold

To receive the task, read the leaflet on the board in the operations center. You need to visit three rooms and destroy several clumps of mold in each. Shoot at it with weapons or throw any objects by teleportation. All three rooms are shown below.

Control: AWE - Side Missions
Control: AWE – Side Missions

Side-Mission: Another Fine Mess: Burn the Dark

To receive the task, read the leaflet on the board in the operations center. Using the lantern, destroy three clots of darkness in each of the three rooms. The screenshots below show the location of these clumps.

Control: AWE - Side Missions
Control: AWE – Side Missions

Dead In Its Tracks

To take the quest, just go through the “Third Thing” story mission. Then enter the carriage and interact with things in this order:

  • Leather Bag
  • Conductor Hat
  • Violin
  • Dinner Plate
  • Hammer
  • Engine Parts

SHUM

In the mission “Third Thing”, go to the Fra Mauro section and look for a closed elevator for the nearest control point. You open it by inserting the battery into the generator. But to the left of the generator, behind the wall, there will be the necessary folder to start the quest. Go to the indicated room and look for an arcade machine in the office on the upper left. Choose any game and win it.

Return To Sender

There will be a pneumatic mailbox near the checkpoint, and there is a letter on it. Go to the desired office and make copies of the letter. Visit the three locations indicated and insert the letters into the pneumatic mail. And then return to where you found the original and you will see a passage on the left. There you need to interact with the mailbox.

Gerbil Took The Top Head

When you drive Hartman away of Fra Mauro, this quest is activated. There is a shelter on the side. Talk to the prisoner via the intercom. There are two laboratories nearby. Find two items on the right, and three on the left. And show each one to the prisoner. Then go to the office of the head of the sector and find in the back room, on the second floor, where they took the first battery, the astronaut’s helmet. Give it to the quest giver.

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