Read a detailed walkthrough of the quest from the creators of the Samorost series.
NOTE. OUR TEXT ARTICLE IS CONSTRUCTED IN THIS MANNER THAT EACH NEXT PARAGRAPH MEANS THE START OF A NEW ROOM / SCENE IN THE GAME.
Go to the chandelier and spin the light bulb to stop flickering. Sit down at the table and then repeat the steps. Examine the peeled piece of wallpaper on the wall on the right. Try to sit down, and then spin the light bulb again. This time it will explode and the curtain will close the window. Examine the hatch on the wall on the right where the wallpaper has come off. The main character will take a lantern, and you can crawl through the tunnel to the right. Go down the stairs.
Walk to the left and go down even lower along another staircase. Jump over the hole in the floor and head up the stairs to the right. When the game prompts you to do this, get off the stairs, run to the left and go down another one. Walk to the right and climb up to find yourself in a room with a hole in the floor. You can jump down through this hole to the left of the stairs. Do so, then jump over the nearest hole, and then go down through the next. Continue downhill, jump over large holes. Eventually, a new staircase will appear on the left. Climb down it.
Go to the right, jump down and even lower you will see the dog. Jump down to him. He will start chasing the hero. You run to the left, climb the stairs, follow the right again and use the stairs, which was guarded by the monster. Get down even lower.
Distract another dog by jumping into the hole on the left. Climb back up the stairs, run to the right where the dog was sitting, and climb even higher up another staircase. Walk all the way to the left and turn the handle on the wall. This will raise the gate that was blocking the path. Jump down through the hole in the middle of the tier to get back to the dog. Run to the left, this time jump over the hole in the floor to reach the stairs. Previously, it was hidden behind the gate. Go downstairs. The earthquake will start again.
Approach the wall on the left and look through the gap. You will see a light and a dog. Climb up, go to the stairs on the right and follow even higher. There will be a handle here. Turn it to raise one and lower the other gate. Go down the stairs to the left so the dog can see you. Lure her to the stairs and return to the handle. Rotate it to cut off the path to the left for the dog. Go down the stairs to the right and lure the dog to it. Having done this, go upstairs again and turn the handle. The dog is now cut off from you and is on your right. You go down the stairs on the left, go to the place where it was, and move even lower.
Go to the illuminated staircase. You will see that the dog is wary of the light. Go down, jump from the ledges even lower into the lighted room. Push the bedside table to the broken staircase on the left and use it to jump upstairs. Climb higher and higher to be to the left of the dog. Jump down to the left. Go down the left stairs and run to the right to distract the first dog. Then jump down through the hole in the floor to the far dog and run to the nearest stairs on the right. Both dogs will stop at this staircase. You jump through the hole on the left and run to the left. Jump over the pit and go up the stairs. Stop on the penultimate floor, go right and turn the handle to raise the gate. Walk to the right so that the dog sees you, then run to the left and climb even higher along the far stairs. Click on the switch on the wall. You will see that the dog turns into a bedside table in the light. Go downstairs, push the curbstone under the partially broken staircase on the right and jump onto it. At the top, use another ladder that will allow you to go down.
Walk left and look at the painting hanging on the lighted wall. Follow the hole down and lure the dog. Click on the switch on the left when the dog is under the second lamp. Then use the second switch and press the first one again, having previously moved the curbstone under the left lamp. Turn it off, run to the right to the far switch and click on it when the dog is under the penultimate lamp. Click on the switch slightly to the left to light the second lamp on the right side of the room. Now you can move the curbstone under the broken staircase and go upstairs. Leave the level.
Go down the stairs and head right. You will fall down to two dogs, but the light comes on. Hit the switch, then go right and go up the stairs. Jump down from the right side, go to the dog and go up the stairs to the room with the curbstone and light. Move the cabinet to the pressure plate in the middle of the room to turn on the light. Go downstairs, jump over the curbstone and climb the far stairs. Walk to the right and go down the stairs. Lure the lower dog to her, go upstairs and lure another dog to the stairs. Quickly return to the stairs and stay in the middle. The upper dog will run to the stairs and turn on the light, turning the lower one into a curbstone. Go up the stairs on the right to lure the top dog towards it. Go downstairs and lure the lower dog to the same stairs. It will sit on the pressure plate, turning on the light and turning the dog on top into a curbstone. With it, you can get to the stairs.
Go up to the upper room and turn the handle to raise the right and lower the left gate. Go down to the middle floor and lure the dog on the right. Climb back up to the room with the handle and turn it to block the dog’s path back. She will stop at the gate on the right. Go down to the floor, go to the dog on the left, and when she sees you, then run to the stairs on the right, which is surrounded by two pressure plates. Two dogs will press on both plates! Head down to the room below, which is now lit up, and then head up the stairs on the right, between the two dogs. Continue moving, use a couple of stairs, along the way you see a strange creature. Climb up, lure the dog and run to the left. Jump down, go up the stairs again and lure the same dog to it. It will stop at the pressure plate. Run quickly to the right and jump onto the broken staircase using the curbstone.
Examine the cabinet on the lighted wall.