Walkthrough Creaks
Walkthrough

Walkthrough Creaks

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Examine the cabinet on the lighted wall. After starting the puzzle, lower the handle to jump over obstacles. Go down the stairs on the right and turn the handle to lower the bridge. Go to the other side and jump down. Click on the nearest switch to turn the distant dog into a curbstone. Go up the stairs next to it, and then use the handle to lift the bridge. Go downstairs to the curbstone, go right and turn off the light. Go to the left switch and wait for the dog to be under the raised bridge. Click on it to turn on the light at the top and illuminate the dog. Turn on the light with the switch on the right. Go up to the handle again and turn it, lowering the bridge. The dog will come back, but will not stand where the light is on. Instead, she lingers on the pressure plate, turning on the light and turning the top dog into a curbstone. Climb up to it and go right.

Lure the dog and head up the stairs to the left. Turn the handle at the top to lower the bridge. Jump down the broken staircase and head to the bridge to the right. Go down and go up the right stairs to a room with two levers. Use the right lever to lower the metal bridge. Use the left lever to lower the large wall so that the left dog cannot walk towards you. Then lift the bridge with the handle on the left, as you can now return to the beginning of the level. Having done this, you lift the large wall back with the lever. Go downstairs so that the dog on the right sees you, run to the left and jump down. Climb the stairs and follow to the right. The dog will run after you. When she stands by the light, click on the left plate to turn on the additional lamp. Move the curbstone to the right, under the broken staircase, and go upstairs. Once done, return to the levers at the top, lower the wall and rotate the handle, re-creating the bridge. Go back, lift up the wall and lure the left dog to the right. Turn it into a cabinet by standing on the plate, and then slide it onto the right pressure plate. You will transform the top dog into a pedestal. Climb up, move the cabinet to the right and look through the gap in the wall. Go down below and study the painting on the lighted wall. Run it. Follow below.

Walkthrough Creaks
Walkthrough Creaks

Moving down the stairs, you can look through the gap on the left. Jump to the left and go down through the hole in the roof. New enemies will appear in the next building – flying octopuses. Walk left and go down the stairs to the lower floor. Run to the right and climb the tree for the octopus to walk to the left. Go up the right stairs to the second balcony and lift the lever. Again, use the tree to go around the octopus from below and go to the stairs on the left. It was closed, but you opened the way to it by lifting the previous lever.

Climb the stairs on the right and jump through the adjacent hole to the platform with the lever. Pick it up. The octopus will now be able to fly even further to the right. Follow him and go down the second staircase to the second lever. Pick it up and return to the first stairs on the left. Chase the octopus, go down the second ladder, but don’t jump off it. When the octopus flies to the left, head back up and head down the stairs to the right.

Jump down through the hole on the left. Octopuses, like dogs, are afraid of light. Follow the octopus to the right, jump over the hole in the floor and stand on the plate to light yourself. The octopus will rest against you and then fly up to get around the obstacle. Run to the right and go up the stairs to the room with the painting. Pull the chain to view the scene. Go to the balcony on the left and use the lever. Go down, follow the octopus to the left, jump over the pit and stay on the plate. The octopus will fly upward to avoid the obstacle. You go left to leave the level.

Walkthrough Creaks
Walkthrough Creaks

Go down, the main character peeps through the gap in the floor for the creature sitting on the couch and reading a book. Walk left, go up the stairs and jump down to the dog. Go down the stairs on the left even lower and step on the button on the right to raise the bookcase. Wait for the octopus to fly to the right. Climb up after him and wait. The octopus will fly upward and start pushing the dog to the left. When she hits the stack of books above the stairs, press the switch to turn the animal into a curbstone. Climb up to the curbstone and click on the lever on the right to create a bridge. Go downstairs and stand back on the plate on the right to raise the cabinet and open the way for the octopus. Follow him upstairs and wait. This time the octopus will go down. When he flies to the left and starts pushing the lower dog, go down and use the left ladder. She was guarded by a dog.

You will find yourself in a large ball-shaped room resembling a planetarium. Jump down, get to the stairs and go down to the octopus floor. Let it fly to the right. Stand on the plate to turn on the light above you. Wait for the octopus to rest against you, fly up and push the dog to the left. It will turn into a curbstone. Climb up to it and lower the lever. Go down to the floor with the octopus again so that it is on the right. Stand on the plate to light yourself up. When the octopus flies up, quickly climb the stairs and stand on another plate to block the path to the creature. It will fly to the right, pushing another dog and turning it into a curbstone. Use the lever next to it. Also click on the switch to turn on the lamp near the rise of the octopus. Go down to the octopus and make it fly up again. Climb up there and stand on the plate. There will be light to the left and right of the octopus, so it will fly down and push the last dog, turning it into a curbstone. When the octopus flies away, go down and follow the right to the stairs. Below, the main character will see the old bird again. Take the elevator.

Go down the stairs and interact with the painting. You need to switch between notes on the right and play them with the lever on the left. The sequence is as follows: top, second from bottom, bottom, second from top. If everything is done correctly, the picture will come to life. Go downstairs, lift the lever and jump to the second. Lift it up to lure out the octopus. When he leaves the room, lower the lever to prevent the octopus from coming back. Also lower the previous lever behind the hole on the left. When the octopus pushes off from him and flies to the right, raise the wall with the same lever and jump to the right. Follow him. He will fly around the room under the ceiling and go to the left. Move there and block the passage with the lever on the left. Jump to the octopus. It will fly around the left side of the ceiling and you can avoid it. Then he will hit the wall, go down and push the dog. And you can go down below.

Walkthrough Creaks
Walkthrough Creaks

After spying on the old bird through the hole in the floor, go down the stairs to the left to the very bottom. Turn off the light by clicking on the switch just below the lamp. Climb a little higher and turn off the other lamp on the left. Stand slightly to the right. When the octopus flies this switch to the left, you jump to it and turn on the light. Wait for the octopus to fly across the lower floor to the right, jump down and turn on another lamp. When the octopus hits you and flies higher, go up the stairs and wait. The octopus will fly overhead to the right, towards the lights on. When he flies past the stairs, go upstairs and click on the switch on the left. You will turn the octopus into a globe. Slide it onto the pressure plate under the lamp on the right to lower the bridge. Move into the formed passage using the new stairs. Walk across the bridge to the right and click on the button at the top. Take the elevator.

Walkthrough Creaks
Walkthrough Creaks

Enter the room inside the bird’s head. Climb to the second floor, jump over the hole to the left and stand on the plate on the left to raise the cabinet. When the octopus flies to the left, step off the plate to block its way back. Use a lever nearby to move the lamp to the left to block the light, and then head up the stairs. Let the octopus fly to the left. Follow him down and move the lamp with the lever so that it illuminates the octopus standing on the plate. It will turn into a globe, and you can walk to the right, as the cabinet will be raised.

After going downstairs, look for an old bird and an archer. Go right and go up the stairs. Follow the lever on the left and move the lamp all the way to the right. Lure the dog downstairs to the stairs. Go upstairs quickly, draw the dog’s attention to the right, and then run to the lever on the left. Move the lamp to the left so as to slide the lower dog onto the pressure plate. A light will turn on and turn the top dog into a bollard (if you get his attention). Go downstairs to fall into the room with the busts. Walk to the right in this room and go up the stairs to find another painting. Run it. Go left, jump over the pit and follow on.

Go down to the button. Follow it even lower and turn the lever to move the lamp to the left and move the dog to the button. Climb a little higher, go to the right, luring the dog, and run to the left. Jump down. The dog will stand on the button and turn the monster from above into a curbstone. Secret room. Climb up to the dog and run to the right where he was sitting. There is a hidden staircase that leads down to a hidden room with a painting. Start painting. Walk left to the lever. Move the lamp to the right. Then lure the bottom dog to the left button. After jumping down, immediately push the lamp to the left to move the top dog towards the light on. It will turn into a curbstone. Follow it to the left and climb even higher up the stairs. Go down the other and interact with the painting on the wall. This is a puzzle. Watch the enemy swing the sword and move the left lever up or down to place the shield. When the enemy laughs, hit him with the sword on the right lever. Call the lift and go down.

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