Walkthrough Creaks
Walkthrough

Walkthrough Creaks

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Go downstairs and follow the birds. Go down the stairs when the octopus leaves to the right. At the very bottom there will be a switch. Click on it, and then wait for the octopus to fly off to the left and again go down the stairs. Stand under the switch and turn on the light above you. When the octopus flies up, lure the dog and run to the stairs. The dog will stop before the lamp is on. Wait. The octopus will push him into the light and then rise up. The light above must be on. The octopus will fly to the left, to the button. Tap the switch quickly to turn it into a globe. Go down a little lower to the dog, which has turned into a curbstone. The bird will speak to you. Go downstairs.

Walkthrough Creaks
Walkthrough Creaks

You will find yourself in a room with an organ. Jump to the left and head down the stairs. Run to the left and lower the lever. Stand on the button on the right to raise the far cabinet. Wait for the octopus to push the dog to the right. She will be on the button, locked up. Go and lift the lever on the left. Climb up the central staircase, jump to the right and interact with the illuminated painting. Then go down again and lower the lever on the left. Pick it up when the octopus flies to the right. Step on the button to the left when the dog moves to the left. The octopus should fly to the right. Step off the button to block the passage. The octopus will go down to the dog. While he is pushing the dog to the right, jump to him and go down the stairs.

Walkthrough Creaks
Walkthrough Creaks

Go down even lower on another staircase, go to the right and call the lift. A dog will come on it. Run left and watch the cut-scene. The bird will give you chopping devices. By turning it, you will turn on all the lamps marked with “green eye”. Lure your dog under a lamp and turn it on. Take the lift.

Walk left to the room with the large clock. Go down the stairs to the lower level, turn off the light with the device, lure the dog to the left and turn on the light, turning it into a curbstone. No need to install a curbstone on a button! Instead, head upstairs, jump left and enter the clock on the left. Don’t touch the lever! Unplug the lamp to make the cabinet turn into a dog. It will go to the right and land on the same pressure plate. Quickly turn on the lamp to turn it into a curbstone. You have closed yourself. Now lower the lever to lower the bridge on the right. The octopus will fly to the left and run into your locked room. Lift the lever to raise the bridge. Unplug the lamp to make the dog walk to the right. Stand at the switch. When the octopus hits the light above, it will fly back to the left. Press the switch to turn on the top lamp and turn the octopus into a globe. He will press the plate in the floor. Lure the lower dog to the left and turn it into a curbstone using the bird device. Go down the stairs and watch the bird cutscene. Walk left and up the stairs. Do not activate the elevator, but jump to the left to find a tunnel leading to a secret room. Interact with the painting. Then use the elevator.

Walkthrough Creaks
Walkthrough Creaks

Walk left along the stairs to reach the tower with the huge clock hands. Go down the stairs on the right, go up the side and go down the other on the left. Climb the central staircase, jump right to the button and the dog. Go down to the middle floor and lure the dog on the right, which will stand on the button on the right. The light will turn on at the top right. Go upstairs again and this time you lure the dog in the upper left. She will stand on the button and turn on the light behind the dog at the bottom right. Go down to the middle floor and lure the dog to the left. She will block the path of the dog in the upper left, as the light turns on there. Turn the handle of the device to turn on the lamp behind that dog. All four dogs are now on the buttons! Again, through the stairs on the right, climb to the very top, run to the left and lure the last dog to the light on the right. Standing in the light (the dog will be near), turn the handle to turn off the lamp at the bottom left. Expect a chain reaction from all dogs. The upper right dog will stand on the button, which will turn on the lamp and turn the upper dog into a curbstone. Drag it to the light on the right and then head up the stairs.

Interact with the painting on the left. Run to the right, lower the bridge and follow the statue to the lever on the right. Lower it; jump down after the fallen slab to return to the room with the organ. Run to the lower right and climb the central staircase. When the octopus flies to the left, you turn on the green-eyed lamp with the device so that it turns into a globe and pushes the plate in the floor. Go down the stairs to the right, jump down through the hole to the glowing lamp and wait for the dog to run up to you. She will stand on the button located on the edge. Jump down; turn off the green-eye lamp with the device so that the octopus will fly to the left. Climb the central staircase, jump to the right and stand next to the illuminated painting. Turn on the green-eyed lamp with the device when the octopus is underneath. It will turn into a globe again, and you will free the dog. When it comes off the button, the cabinet on which you are standing will rise (next to the painting). This will return you upstairs and be able to walk to the right. Use the elevator to go down.

Climb onto the structure to prevent the hero from falling down. Spy on the birds. Walk left and interact with the painting. This is a puzzle. You need to move behind the trees until the old man with the wand looks in your direction. Then repeat the actions with the hunters, hiding behind the trees. Hiding in a tree, follow the couple in love. Take your time as they may turn around. After solving the puzzle, move left.

Walk left and go down the stairs to the room with the chess pieces. Move the lamp to the left with the lever on the right. Go down the stairs to the right and lure the dog to the left. Quickly use the device to turn on the green eye lamp and lock the dog up. Climb up and move the lever to the right side of the lamp to illuminate the two buttons and the dog. Activate the device from your inventory to remove the bookcase between the two buttons. Go down to the curbstone and move to the button on the right. Climb up and use the lever to move the lamp all the way to the right. It will illuminate the curbstone and the right button. Go down the stairs to the left and lure the dog to the right to the curbstone. Activate the device to raise the cabinet and block the dog’s path back. Light it up with a lamp using the lever on top. Turn on the device from inventory to remove the wall. Place both pedestals on two buttons, having previously illuminated them with a lamp (moving lever). Walk right along the floor with two pedestals to find a secret room. Examine the painting. Go down to the lower floor, to two dogs and two lamps, which are turned on by the pedestals above. Go down below, go to the left and climb up on the elevator.

To be continued…

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