Walkthrough Willy Morgan and the Curse of Bone Town
Walkthrough 2

Walkthrough Willy Morgan and the Curse of Bone Town

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In the next morning…

Go downstairs and talk to the innkeeper. Ask all questions to get a map. Go outside and go to the lane on the left. You will be right in front of the library. Come inside. Chat with the librarian to find out about Willy’s father card. Explore the second floor and go outside.

Walkthrough Willy Morgan and the Curse of Bone Town
Walkthrough Willy Morgan and the Curse of Bone Town

Go to the lane to the left to be at the fork. The path to the right leads down to the museum and the entrance to the left leads to the restaurant. You cannot enter the restaurant, so go down to the museum. There is a jack on the left wall. Return to the library; go up to the second floor and use the jack on the table on the left. Look into a niche from a fallen book to find a letter from your father. You will also receive a piece of the map.

Come out. You will see how the innkeeper is following Willy. Follow the left, down and enter the museum. Talk to the man sitting on the chair on the right. After that, inspect the book at the pile on the left to get stickers named Tom Raleigh. Get out of here and follow to the restaurant. Talk to the restaurateur. Sit down at the table and try to pass the test. Nothing will come of it.

Walkthrough Willy Morgan and the Curse of Bone Town
Walkthrough Willy Morgan and the Curse of Bone Town

Return to the main square and now go right. Enter the first building, the town hall, and chat with Steve. Get out and go to the lane on the right. First go to the Drugstore and talk with your pharmacist. Ask if you can help him. After that, it will be possible to pick up tools at the entrance – a trowel and container. Enter the neighboring building down the street. This is a pub. Talk to the guy on the couch, look at the 3D printer and go outside.

Move further down the street and enter the forge. Pick matches from the floor. Take the hammer and pliers to the left of the anvil. Go outside, go right along the street and enter another building. This is an armory. Talk to the man behind the counter. In the background, there is the shield of Captain America on a shelf. Take the scissors from the cup on the seller’s table. You cannot pick up the gun, as the alarm will go off.

Walkthrough Willy Morgan and the Curse of Bone Town
Walkthrough Willy Morgan and the Curse of Bone Town

Walk down the street and go into a music store. Take the tuning fork to the left of the seller’s counter. Talk to the hippies and go to the back room of the store. Take the stringless bow. Hit the tuning fork on the triangle hanging on the wall. The wall will move to the right. There is nothing to do here so far.

Go outside and go to the alley in the middle of the screen. You will find yourself in a small area with a booth for photographing. Take a photo and take it. You will also receive two additional posters. Combine them with Tom’s etiquette obtained at the museum. Go to the territory of the amusement park. Use pliers to remove a cylinder-shaped case from the carriage roof. Walk to the left of the amusement park to see the lighthouse. Examine the seagull in the nest on the left and climb the lighthouse. You can open the lighthouse and throw a match inside to light it.

Walkthrough Willy Morgan and the Curse of Bone Town
Walkthrough Willy Morgan and the Curse of Bone Town

Go back to the street with the music store and go right, to the new street. Pick up large pebbles from the ground. Go to the cemetery to the left. Use the trowel and container on the grave with flowers. You can study the crypt. Return to the street from the cemetery and rise to the house from above, in the background. This is a church. The blacksmith is doing something with the car. He is not very talkative. Go inside the church and remove the polaroid from the bench. Chat with the priest.

All locations are studied. In the letter, the father spoke about the huge treasure that Captain Kidd and his team had hidden. After that, they made a map. Then it was torn into several parts, and it is them that you need to find.

Go to the amusement park, where there is an attraction to measure strength. You can try to hit with a hammer, but nothing will come of it. Instead, use a metal gizmo from a musical instrument store to strike the bell. You will receive a piece of Roc Lafitte map. You can open your father’s letter in your inventory to see a list of all Captain Kidd’s team members.

Visit the weapons store and learn the gun. When you take it, an alarm is triggered. Take a picture of the weapon with the Polaroid from the church, and then go to the bar near pharmacy and apply the photos to a 3D printer. After making a copy of the gun, return to the weapons store. Distract the seller by applying pebbles (found at the entrance to the cemetery) to the catapult on the left. Then replace the gun with a copy of it. Willie will find a piece of John Roger map.

It remains to find 6 more pieces! Go to the restaurant. In the inventory, combine the scissors and the photograph of Willie that you took in the machine opposite the amusement park and the lighthouse. Willie cuts out eyes with glasses. Sit down at the table and apply these eyes with glasses on yourself. Thanks to this, Willy will be able to deceive the restaurateur, who does not know that he fell asleep. Click on the restaurateur and take the test. He will give the key. Open the glass case on the left using this key and take the cake of luck. Take it to the forge, place it on the anvil and smash it with a hammer. You will receive a piece of Eddy Bellamy map.

Now go to the town hall and study the seal on Steve’s desk. Ask Steve for this seal, pick it up and stamp it on two Willy posters (which you made in the machine opposite the amusement park and the lighthouse). Also on these posters you had to stick stickers with the name Tom, received from the museum curator. After doing all this, pass the posters to the curator. He will allow pick up the envelope. Inside, Willy will find a piece of Tom Raleigh’s map.

Go to the lighthouse, but stop in front of the bridge. Give the seagull pieces of cake from the restaurant (the cake must be smashed with a hammer in the forge), and then search the nest to get a coin. Follow to the pharmacy and apply the coin to the vending machine to get the jelly candy.

Head to the amusement park, where you find a cylinder for the piano on the roof. You can insert it into the piano in the back room of the musical instrument store. The panel in the wall will move even more, but this is not enough. In addition to playing the piano and hitting a triangle on the wall, you need to play a string instrument (presumably cello). You found bow, but there is no string on it. Need to find a string. Go to the forge and give the horse jelly candy. Use the scissors on the horse’s tail, and then combine it with the bow. Play the cello in the musical instrument store. If you played on all three, then a niche will open, and you can pick up a piece of the Walter Fly map.

Go to the church. Fill the ball machine to the left. It will start. Click on it to shoot the ball. Go inside the church and chat with the priest. He will give you a No Play sign. Go outside and inspect the tool box at the machine. Talk to the blacksmith who delves into it. Say that you are on God’s mission. He will allow the use of tools. Take the multi-tool from the drawer and combine it with the No Play sign. After repairing it, insert it into the hole under the windows of the church. Launch the ball again, which will bounce off the sign and break the window. Enter the church and talk with the priest. Ask what happened, and then name any signs. When the priest leaves, pick up the glass from the floor. You will receive a piece of the Edward Drake map.

It remains to find two more parts! Go to the library, go up to the second floor and use the multi-tool on the chest. You will open it. Then apply a nail file to the open chest to open the raised floor and get a piece of the Charles Teach map.

You have collected 7 pieces. You will be shown that the merchant from the pharmacy has returned to the store. Go to him and give the jar with the plant from the cemetery. He will give you a letter from Dr. Every. It says that Alfred transferred the artifacts to Steve. Go to the town hall, but Steve will no longer be here. Interact with the globe and go up the stairs. Examine the diary from the table to get the last piece of Chris Every map. You will also receive the diary of Steve Bonnet and an ancient coin. Take the rope from the file cabinet on the left, open the window and apply the rope to it. Willie will run away.

WWalkthrough Willy Morgan and the Curse of Bone Town
Walkthrough Willy Morgan and the Curse of Bone Town

Go to the lighthouse. A sign hangs to the right. It needs to be examined by RMB!!! Only after that Willie will use the remote control on the left. Rotate the wheels from below to adjust coordinates 47 and 78. They will point to the crypt in the cemetery. Remove the planks from the crypt and insert the ancient coin into the skull. Willie will fall into the cave.

Cave

Go deep into the cave until you see a ship. Tell Henry you are the new sailor. Once on board, you can knock on the captain’s cabin and talk about everything. Go upstairs to the cabin, take your clothes and hat. Go down the deck and take the mannequin. Get down even lower, pick up a saber and examine the door. The hold is locked.

Go up and talk to the captain. Ask for the key to the hold and choose any answers. Now you don’t have the right ones. Go upstairs to the cabin and look through the gap in the floor. Press RMB on two books. One of them will be Kidd’s needed treatise. Next, go down to the door to the pier and right-click on the cannon. You will see 8 cuts, which corresponds to 8 battles.

Go upstairs and talk to the captain. Ask for the key, say you haven’t seen anyone, then select Kidd’s treatise and 8 battles. Having received the key, go downstairs and open the hold. Take away the golden mask from the wall, go up to the deck and place the dummy on the cannon on the right. Put on a mask, clothes and a hat. Insert a saber into your hand. Talk to the captain and tell him that Morgan has appeared on the deck. While Henry is fighting the dummy, enter the captain’s cabin and take the bowl with magazine. Go down to the hold and throw the bowl into the cannon, after which Willie will shoot from it. It remains to return to the upper deck to see the final cut-scene.

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2 Comments

  • Reply
    paul dunn
    May 26, 2021 4:14 am

    i point it out on captain kidd hold key question you say you haven’t seen anyone it is wrong answer and it is Jimbo!

  • Reply
    mike
    Aug 02, 2021 12:21 am

    was a long game but love to find all the stuff just wish it was not so hard to find every thing but lovey it……

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