Nemezis Mysterious Journey 3 is a first-person quest originally called Schizm 3: Nemesis. The sequel to the famous series of challenging puzzle adventure games. Here’s how to complete the entire game.
THE MAIN HEROINE OF THE GAME STAYS ON REGILUS – A DISTANT PLANET. THIS WAS POSSIBLE THANKS TO THE DISCOVERY OF TELEPORTATION TECHNOLOGIES, AS WELL AS THE FURTHER APPEARANCE OF TELEPORTATION TRAVEL AGENCIES. STRANGE THINGS HAPPENED ON THIS PLANET, AND THE HEROES (GIRL AND MAN) HAVE TO UNDERSTAND EVERYTHING.
After you appear on the planet, you will contact your guide and find out that your partner is waiting for you at the Andromeda Hotel. Move along the nearest bridge to the bench on which the old woman is sitting. LMB while looking at it when the circle is white. This will freeze the screen. Then use the cursor to hover it over the old lady and click LMB again. Listen to her. In the grass on the left you can find a collectible – a postcard with the image of the Andromeda Hotel.
You need to conduct an energy beam to elevator. There is the first disc to the right of the old lady. Rotate it until the yellow ray on the left slips through the hole in the disc. You can even see this hole if you look at the disc from the side. Move in the opposite direction and you will see another device. It consists of two discs. Find the hole on the left and right discs and then rotate them to the correct positions. If you look at both discs, then in the upper part on the left there should be 6 points, on the right – 7.
Follow the bridge to the right of the device. there will be gray steps on the right hand. But first, go down even lower and go to the right, to the man. This is Professor Tarat. He is looking for a rare star cat, and also warns you not to trust the guide. And it is also surprising that the main character and the professor confirm the absence of obvious signs of animals, but at the same time, going downstairs, I clearly saw a multi-colored parrot (mostly red). The path to the left leads to a platform with a terminal. You can read the message.
Go back and climb the gray steps. Read the message on another terminal and use the device the beam hits. Adjust the left and right discs first as they show holes, then rotate the middle discs. From left to right on the discs there should be 5, 2 and 6 points, respectively. There is a bridge to the left of the device. Run forward on it and take a collectible item from the windowsill – a postcard with a desert. Continue along the other bridge and look for the third collectible behind the next building – a photo of Professor Tarat and two other people sitting at the table.
Go downstairs and on the left you will find an elevator. There will be another device consisting of six disks. The sides are covered so the holes are not visible. Instead, remember what characters were on the configured previous drives. Coincidentally, there were six of them. So that you don’t suffer, here is the answer (from left to right):
This number of dots should be on the discs from left to right, moreover, in their lower part. You have energized the elevator, but now you need to configure the devices to the left of it. Go to them and look around. Interact with the first column and turn the beam to the right. Go to the pipe that the beam hit and click on the lower right blade. The tip will turn in the direction of the beam, two additional beams – blue and red – will fly out of the tube. In fact, a red ray hits the next pipe, and a blue ray comes from its lower part.
Approach it and turn the blue beam clockwise to the right. Go to the pipe hit by the blue beam and turn the tip so that it receives this beam. The beam from the top will go to the elevator. You turned it! Enter the elevator to go up to the hotel.
P.S. IF YOU PLAY THE PROLOGUE, IT WILL FINISH WITH THIS. BUY THE FULL GAME!
To be continued…