The addicting inverse puzzle game Maquette will make you solve some pretty difficult puzzles. We help with each of them!
At the beginning of the game, move along a linear path and read pop-up messages. The first door must be opened with a lever. The second will be locked. Look for the key on the left. To take it, click LMB. Then be sure to right-click to place the key in front of you, and go straight to the lock. Pull out the same key and use it on the keyhole of the second door. Walk to the old album under the lush golden tree to trigger the first flashback.
Model – Part 1
The central pavilion is closed by a barrier; a huge red cube blocks the path to the left. There is a gate on the right, but they also require a pass. Walk around the gazebo and go to the castle doors to view the memory of the first meeting and acquaintance of Kenzie and Michael. Now turn around and go into the gazebo. The barrier will subside, and you will see a miniature model of the place in which you have just found yourself. Take this opportunity and remove the red cube from the passage.
Bridge and Ticket
Move to a new location and jump down. Turn around immediately and see the lift. Behind it, there is a model of the bridge in a niche. Pick it up and throw it onto the elevator. The lever is activated. Go upstairs, grab the bridge and carry it to the castle model in the gazebo. Place the bridge in the place where you just managed to visit, but so that you can go to the other side (and not jump down). To do this, use the Q and E keys to rotate the object, and the mouse wheel to zoom in / out. Cross the bridge, take another elevator and collect the huge golden ticket.
Go back to the model. But instead of tossing the ticket into the model of the castle, throw it outside the gazebo. Now go to the model and see a reduced ticket. Pick up this ticket from the model and carry it to the door where you want to apply the ticket. You will be taken to the fair.
You can visit the fair. A message will appear on one of the walls. Remember it, it is located to the right of the Ferris wheel. Go back to the model and find this wall. There will be a mechanism behind it that you can interact with. Do this, as a result of which the wall will go down. Walk behind this wall in the real world and inspect the fortune-telling booth. Watch the cut-scene, grab the key and run back to the gazebo. Open the door to the right of it and then carry the key to the model to place it where the bridge should be. Follow the key and look into Kenzi’s secret place, where the wooden owl is. After the flashback, return to the gazebo.
Pick up the key and throw it outside the gazebo. Pick up the reduced key in the gazebo and use it there on the red door in the new location. After that, drop the key in the gazebo so that you can pick up its enlarged copy from the outside, and use it to create a bridge to the open house. By analogy with the previous segment. Walk across the bridge and enter the house. A new chapter will begin.
Walk around the building behind you and go under the archway to find a red granite stone. Take it in your hands and carry it to the locked gate. There is a crystal to the left of them. Press RMB and combine the ball with the crystal to open the passage to the gazebo. Move with the red ball into the building with the red barrier. You can only pass through such barriers if the ball is in your hands. You cannot throw the ball at the barrier and leave it open! Go inside the building, leave the red ball and go upstairs. Activate the lever to drop the blue diamond. Take it out into the street, into the courtyard behind this building. Grab the red ball and get out of the building. Throw this ball near the gazebo!
Now go to the model and pick up the blue diamond left in the courtyard behind the building with the red barrier. In this case, leave it outside the gazebo and run to the model to pick up the reduced red sphere (you left it near the gazebo earlier). With this reduced red sphere, examine the building with the blue barriers on the model. Find a slope with a red crystal at the top (outside of the building). Place the reduced red sphere there. It will roll down and hit the blue barrier. Grab a blue crystal in any size and enter the building with blue barriers. Approach the second barrier in front for the red sphere to fall down. Pick it up and go through the red barrier on the left. Watch the flashback in which the heroes Michael and Kenzi confess their love to each other.
Pull down the lever to open the door and collect the green crystal sphere. Leave it at the gazebo and return for the red orb. You no longer need the blue diamond! Place the red sphere above the front porch of the green house, on the green barrier. All this must be done on the model. Then take the green crystal in your hands and bring it to the green barrier on the model so that the red ball falls down. Run into a real green house, grab the red ball and go through the red barrier into a dark space. Watch a flashback.
You will soon see a house and a key located inside. Grab this key and go to the back room with the owl. Unfold the key so that you can push it through the slot where it fits perfectly. Throw the key behind the house. Take the red ball and return to the blue one. Grab it and return to the gazebo.
Examine the model, pick up the miniature key and drop it in the same model, but next to the gazebo. Pick up the enlarged key and carry it to the house near the sand. Insert the key into the door. Return to the blue crystal and enter the hallway of the house where you left the red sphere. Now you need to take it out of the house. To do this, take the sphere in your hands, look up and move away from you as much as possible. Throw the sphere so that, falling down, it touches the small cornice above the passage to the house (above the red barrier). The ball will hit the cornice and start rolling in the direction of the exit, towards the blue barrier. Grab the blue diamond and stand to open the barrier. The red ball should roll down.
Leave this spot with the blue diamond and examine the model to pick up the red ball. Examine the house on the sand on the model and you will see a hole on the side through which you can throw a red sphere. Do so. Take the blue sphere and go to the house on the sand, to the red one. Grab the red one and go to the next room behind the red barrier. After another memory, open the door by pulling the handle. A bridge will line up, and you can pick up the gear.
Grab her and go to the castle. But suddenly a wall will appear, and behind it you will see a red crystal. You need to apply a red sphere to it. To begin with, leave a gear somewhere to the side of this obstacle. Go back and take the red orb. When leaving the building, look to the left. Throw this sphere over the wall. Climb the bridge that led you to the gazebo with the gear. In one of the places the fence is broken.
Accelerate and jump onto the stone, and jump over the fence. Grab the previously thrown red sphere and carry it to the red crystal. Apply the sphere to the crystal. Return to where you jumped over the fence and enter the niche in the very corner. There is a lever here. Pull it to lower the elevator, and then take it upstairs. Pick up the gear and drop it into the dummy inside the gazebo. Pick up the enlarged gear outside and apply it to the tower of the building, where there is a place for the gear. See another chapter-ending flashback.
The building in front requires a key. Therefore, turn around, go to the gazebo and turn right. Enter the middle building, go through it and take the elevator at the very end. You will find yourself in front of an enlarged model of the same building. Go to the porch, climb the pitchfork by the fence and follow the steps up using rocks and pots. Enter the green building model inside the large house and take the ramp. Go back with them, take the elevator and return to the model. Two plots are fenced off with a high fence. But on the right edge of one of them, the fence is slightly broken. Install a ramp there, and then move to the courtyard in the real world.
Enter the nearest building and lower the lever to open the gate. Go to the next building and lower the other lever. There is also a third house here. So first, go back to the model and move the porch with stairs to this house, since the entrance to it is slightly higher. Then go to the same yard and follow through the passage behind the wall, which was lowered by the second lever. You will find yourself in front of the same houses on a larger scale. Go to the third house through the large holes in the fence and climb inside along the attached porch. Look inside for a lever. Climb the pipe in the corner, move through the pipes higher and higher and climb onto the chair. From the chair, you can turn the handle under the window.
Go back to the regular size gazebo. Smoke is pouring from the house in the courtyard to the right. There is an elevator to the right of the fence. The same as at the end of the previous chapter. First, put the same ramp on the model near the fence, then go down the elevator and go up the ramp. Jump into the yard through the holes in the fence.
Enter the building on the left, stand under the handle and lower it to remove the gate. Return upstairs in the elevator and move the ramp on the model to the house with the porch on the right. But put the ramp sideways. Now you will understand why.
Run into the yard and lower the lever in the distant house. Go down the stairs behind this house and the falling fence. Run to the ramp and climb it to the very top. Walk between the railing and jump to the niche under the doorway of the house. Run along this niche so that you can jump onto the railing and climb higher. That is, you need to get into the house in a reduced size. There is a hole in the wall here, and behind it is a key.
Take the key and go up the elevator. Insert the key into the church door, then go inside. After the church bells, return to the model, taking the enlarged ramp with you. Place it in front of the church and go up right here on the model to touch the bell. Watch the cut-scene with a quarrel.
Drive forward through the city, go downstairs and keep exploring the streets and reading different messages. Then you will find yourself in a maze. Pick up the red sphere and move through the maze, keeping track of the yellow footprints. In some cases, these footprints go into the walls. So, you get close to such walls in order to pass through them (by directing the sphere, you will remove the walls).
To get started, go through the cave and run up. When you find a lever, pull it and follow the new bridge. Pull the other lever, but the bridge ahead will be broken. Follow the bridge to the right and find the model of this entire structure. There will be a piece of the bridge under it. Place it where the broken bridge is. Look even further and you will see a gazebo with a lever on the model. Lower it to expose another bridge. Go back and go to the huge castle.
Move forward to the wall with two glowing dots. You need to go upstairs. Go through the rift on the right and you will see a smaller wall that lies on the floor. There are three beams on the side. Put a couple on the wall so that you can go upstairs along them in the next room, like along a ramp.
Next there will be a riddle with a key. No matter how hard you try to play with the pits and change the size of the key, nothing will come of it. You need to place the enlarged key in the larger of the two holes at an angle so that in the previous room you can climb this key to the ledge above the text. There will be a key of the correct size. Take it and run to the door to open it and go further.
Remove the parts of the houses on the left and right. One part needs to be installed on the right model, the other on the left. And so that you can walk through the area in front. In this area, you will see only imposed parts, and the houses on the models simply prevent you from doing this. The left side does not need to be rotated. Place it immediately in the lower left corner. Turn the right side with a tower to the right. Place it so that the tower is located close to the right house on the model. Like the screenshot below.
Thanks to this, you will be able to go through the pit and go down to the hole in the wall behind the pit itself.
First, take the RMB dome in the center and start rotating it while trying to lift it up. Sooner or later, you will be able to do this and the stones will dissolve. Then exit here and climb up the ruins to lower the lever. After the cutscene, go downstairs and head into the open tower. Interact with the owl inside. Then return to the dome and move it on the model close to the tower with the owl. Exit the model and enter the tower. Lower the lever, quickly return to the model and move the dome closer to the building opposite, to which the arches lead. Get off it and enter this building. This is the only way you can get into the building before the door is closed!!! There will be a crystal inside the wall. Interact with him and exit back.
A new object will appear on the site – a tower, consisting of different symbols. Go to the model and stand on the button near the tower. Colored stones will emerge. Place the same stones on the tower. You don’t have to go anywhere, interact with the tower right here! Further, the tower will appear in another place. Place a dome on the model behind it so that you can see the tower itself through the hole. Stand on the button and you will see floating stones in the reflection. Place the same on the tower itself. A new door will open.
Go through it and interact with the bell. Another tower will open. Before going into it, go to the dome and move the model so that it is tilted on the stone in front of the opened tower. Go inside and go up the steps to the album. Otherwise, you would not be able to do this, because the steps are too sharp. It remains to climb the steps to the glowing tree and watch the final video.