Read detailed guide to the third-person adventure quest The Uncertain: Light At The End
After the introductory video, inspect the fallen medicine rack. Interact with it to find an access card under the shelving. In the first room, pick up:
- Key card – under the rack.
- Power unit – on the window at the entrance.
- The cable – on the table by the computer.
Exit the room and use the found key card on the door on the left.
In the opened office, take:
- Battery (1) – on the shelf to the left of the entrance.
- Sleeping pills – on the table behind the monitor.
Plug power unit and cable into your computer. Interact with it. Read your mail and messages, and then turn off the locking system to open access to the next room and the warehouse.
In the next room, which is opposite the toilet, you can listen to the audio recording on the table, as well as the battery (2) in the cabinet to the right of the entrance. You will also find a locked locker here; you need to return to it later.
Follow to the warehouse. Run straight and go out through another door, behind which there is a car. Examine this room to find the last battery (3). Return to the warehouse and in the far right corner, find the switch, above which there is a place for the found batteries. Activate it and the alarm will go off.
You need to watch out for the red rays and get to the exit from the warehouse (all the way to the left). After the cutscene with Pak, Emely will run to another part of the warehouse. Here you also need to run over to the left side all the time until Pak disables the alarm.
Again interact with the lever to supply power to the refrigerator. Use the console to move the shelves up or down. You need to pick up the pain relievers from the left side of the refrigerator, and the magnetic key from the right side.
The found key can be used in a room with a wheelchair, on a locked locker. When you do this, you will have to solve a difficult puzzle. You will find a screenshot of the correct numbers below.
Take the aerocar keychain from the locker, go through the warehouse and open the rear doors of the car. Take the gravity jack from the car body, return to Pak and use it on the collapsed rack. Watch a short video after which you need to make a decision:
- You can help Pak – it is the best choice.
If you chose the first option, then get ready to press the keys that appear on the screen (QTE) in time. The End of chapter.
After the introductory video, take the medicines to Olga (a girl with a baby). Return to Alex and offer help. Next to the kitchen you will find a box, take the decoder from it. Bring it to Alex and solve a small puzzle. You can see one of the correct options in the screenshot below.
Go to bed. In a dream, just run forward. When Emily wakes up, talk to the old man named Brian. Go to the kitchen and bring him some tea so he can give you the watch.
Electronics store GEEKSPOT
You can ask Matthew about his life. Move along the parking lot behind the cars so that the police bots don’t see you. When you reach the end of the parking lot, watch the cut-scene.
In the store, examine the two pavilions on the right side. They contain two coupons, and Matthew will give you the third if you interact with the red vending machine at the end of the hallway. You will need to restart this vending machine. To do this, use the screenshots below.
Receive the battery, inspect the remaining pavilions. You will find a gunon emitter and a jamison control unit. These are all the items you can find here.
Before leaving the store, you will have to deal with the security system, which is not going to let you out without paying for the goods. Go through the turnstile and watch the cut-scene. You go into the opened security room. Listen to the audio recording and go to the staff room. Once inside, you will need to quickly respond to the QTE. Pick up the staff pass under the printer and return to the hall.
Use the pass on the door on the opposite side to get to the locker room. Listen to the audio recording here too, and then interact with one of the locked lockers.
To solve this puzzle, you need to direct the green arrows towards the center, without touching the multi-colored spinning stripes. This is not easy, but you can help yourself with the A and D keys, speeding up or slowing down the lanes.
In the locker you will find a corporate badge with which you can pay for the goods you find.
Before leaving the store, we recommend interacting with the soda machine and playing a mini-game. It’s pretty fun!
After a lengthy cut-scene, examine the drawer in the kitchen and take the scotch tape. Opposite the drawer, pick up the rubber seals on the shelf. Use the seals on the pipes near the boiler, and then wrap them with tape. At the end of the quest, you need to equalize the water pressure in the system.
• -2; 6; 1.
• -6; -1; 3.
Walk around the robot on the left side until the heroes run into the room. Here, immediately find three cables among the desktops, then go to the next room and talk to the old man. Give him the found wires, and then interact with the distributor console. You will find one of the correct options for distributing energy in the screenshot below.
After rising to the second floor, watch the video. Leave the room with your comrades, take the elevator downstairs and enter the set. Examine the first floor, then go up the stairs and interact with Thompson’s locker. Enter the standard password 1—2—3—4—5, take the key from the aircar.
Don’t forget to pick up the microphone from the studio. Return to the elevator and go down to the floor below, which will lead you to the parking lot. Find a red car, use the found keychain and bring the disk to the old man on the second floor.
After that, you need to solve another puzzle. See screenshot with the correct solution below. Watch the extended chapter-ending cutscene again.
Follow all the time forward until the cut-scene begins. After reaching the bus, go to Alex, after which you will find yourself in the garage. Use a lift to lower the vehicle and inspect the hood. Return to the bus; use the tool on the lock.
At the next fork, you can turn left to find some collectibles. Then follow the assignment. In a dead end, interact with the tape recorder and watch the video.
Once in the sewers, at the entrance, pick up the adjustable wrench, you will need it later. Once in front of the blockage, move to the other side with Pak and inspect the pump control panel. Interact with the console to open the door to another wing.
Follow this wing to the very end. There will be a door without a handle on the left, on which you need to use an adjustable wrench. There is a tablet at the very end of the tunnel, behind the bars. Examine it first. Then use the item to open the door and enter the room.
Examine all the objects in the room, and then take the harpoon from the fire stand. The heroine herself uses it to pick up the tablet. Go back to Pak; use the tablet in the control panel. A little puzzle follows.
Return to the cliff and find a metal rod. The Pak will throw the rod into the water, and you just have to redirect the water flow in the opposite direction. Follow to the end of the tunnel to complete the chapter.
There are not too many active actions in the warehouse. You can talk to the group members and also find some notes. Go to bed and watch the video.
Follow the carriages, studying notes and audio recordings. To continue the journey, approach the station keeper’s booth. Matthew will open the door himself and tell you in which direction you should move on. From the caretaker’s hut, run forward to the end and turn left.
Watch the video, after which you need to move behind cover. At the last moment, press the corresponding key shown on the screen. End of the game.