Walkthrough Deliver Us Mars
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Deliver Us Mars Walkthrough

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Kat Johanson spends time with her family.

After the introductory video, go downstairs and play with the toys. Follow Sister Claire and jump into the water. Watch another cut-scene, then duck down and crawl under the table to pick up the Moonbear. Having done this, go to your father. There is a red button on the wall opposite him – click on it and run after Isaac. Crouch down and wait for the people to leave. When the father cuts a hole in the ventilation, climb inside and move to the very end. As soon as the dialogue ends, Kat will call A-C. Go back. Get in your father’s arms. In the control room, wait for your father to open the door, then follow him. Watch the video.

Chapter 1. Moonbear

A transmission from another planet completely turned Katie’s life upside down.

Go to the center of the plate and run down. Follow down the fire escape outside. Jump to electrical devices. Go to the metal plates and cut them by drawing along the glowing lines. Go past these devices and go down. Enter the building on the left, cut the fasteners on the blinds outside to open the window. Inside a building, cut the floor mounts and point the device at a panel above a window in another building. Go inside the adjacent building and rotate the device diagonally so that it hits one of the two receivers. Return to the first building and turn the first device to the second receiver. Kat will confirm that everything is done correctly. Run to Ryan, chat with him and get into the pickup truck.

After a long drive, enter the building through the main entrance, follow through the museum. You can run exhibits. Don’t forget to scan selected objects to get additional information about events. Near the locked door, switch to the Ayla drone (press C), fly up to the device on the left and press F. Follow Sarah.

Move along the corridor, to the right and climb the boxes. Cut the fasteners on the grate, bend down and follow into the next room. Go downstairs, cut through the debris blocking the path. First, raise the nearest platform with the remote control. Then start the top platform so that it starts moving to the right. Quickly jump onto the first platform and take a running jump to the moving platform. When it stops, jump onto the large container. From here, cut the mounts on the ventilation and fly there with the Ayla drone. Watch the meeting. Get to a new location and continue tracking.

Follow the team, get inside the bus. Ride the elevator up and enter the ship. Go up. Before departure, you need to get ready. Don’t worry, the parts you need will be highlighted in purple:

  • Click on the 8 toggle switches in the order shown.
  • Click on the button, hold down the slider and lower it down while holding LMB.
  • While looking at the screen, move the pointing stick left or right while holding A or D.
  • Set the toggle switches to the indicated positions.
  • Toggle switch to 0, lower the slider all the way down while holding LMB. Interact with the screen and hold S to remove the sleeve.
  • Press the button and raise the slider while holding the LMB.
  • Press the button. Pull up the toggle switch while holding W.
  • In space, press the button again and lift the toggle switch up.
  • Move the lever to the green zone.

Chapter 2. Want to go to space

The Opera team flies to Mars in the Zephyr-III, and Kathy remembers her father.

Swim after your father underwater, between the rocks, until you find the wreckage. Follow the cockpit to find out about the engine failure. Get out in the shuttle, fly to the engines at the end of the ship. Examine the wreckage by pressing F (when it is highlighted). Open the electrical panel and lower the lever. Cut through all the debris, both outside and inside. Don’t forget to cut the pipes. Return to the electrical panel to turn on the power. Flip the toggle switches under the red lights vertically and lower the lever on the left. Then activate the five toggle switches in the correct order (from left to right):

  • Second
  • Fourth
  • Fifth
  • First
  • Third

Return to the ship. Swim between the wreckage until you find yourself in the cockpit. Press the button, pull the lever and wait. You can explore Zephyr 3 by collecting various items and scanning selected objects. Then fly into the cockpit and wait for the engine to fail again.

Get out and fly to the engines. Turn off the power again. It just won’t work, so cut the wires to the left and right of the battery located to the left of the shield. Cut around the casing. Start cutting into small round pieces until an explosion occurs. Fly inside the ship. Follow your father and Claire. Talk to the father near the shed to get the equipment. Approach the wall and start climbing up. Hold LMB and RMB to hook. Release LMB and RMB alternately to move your hand. If you release both buttons, you will fall down. Eavesdrop on communication between Claire and her father. Go downstairs and talk to Kat’s dad.

Kat is in charge of docking. Click on the button on the main panel. Fly forward to the blue square and the same circle inside it. Don’t worry about the high speed – as soon as you get close, a cut-scene will start.

How to decrypt holograms in Deliver Us Mars

When Kat is called, fly through the airlock into the ark. Way one. Get to the hologram and start decryption. Each hologram has three parts. Each of them is configured in its own projection. That is, one part moves away / approaches when you move up and down, the other – closer to the hologram or move away from it, the third – to the left or right. Watch the long video.

Fly through the door at the end of the pod tunnel and keep going. You can inspect the side compartments. Soon you will discover streams. Point the first stream at the nearest panel to open the door. Cut the mounts to make a second stream appear. Point it at the same panel that opened the first door. Return to the first stream and point it at the panel outside the window, next to the second stream. Follow to the second stream and direct it to the far panel (the door will close behind you, but you still don’t need to go back).

Click on the blue button and fly further. After talking to Claire, fly to the left and inspect the broken doors. Examine the main terminal near the table. Press F to see which door Sarah (or Claire) opened for you. Examine the main device. It has 8 panels with dots. You need to connect them in the correct order. When you listen to the command, fly to the stream opposite the point “1” and connect it to the panel. In the same niche, there is a door and a device that the drone can interact with. Open the door with the drone (switching is no longer necessary – just fly up to the device and press F).

Cut the fastener on the next door. Use the cutter to destroy all electrical blocks that damage Kat. Open two more doors (with a cutter and a drone) and connect the stream to the panel with two points. Connect the second stream to the panel with three points. Let the drone through the hatch in this niche and open the door from the inside by interacting with the wall scanner. Fly over to Kat and connect the stream to the panel with four points. The second stream is to the panel with five dots.

Follow through the door on the side, press the blue button. Cut the fasteners on the door. Connect two streams to the six- and seven-point panels. Return to the first niche and connect the stream to the panel with eight points. Fly back to the bridge and start the main computer. Use the marked panel.

Try to fix the situation with the ship:

  1. Move all sliders up. Click on the button on the left.
  2. There are three toggle switches. The top one determines which number to enter. The bottom one allows you to set a number. The button on the right is to confirm. Look at the screen and enter the indicated numbers.
  3. Move the slider down while holding LMB. Click on Alex and Isla’s toggle switches.

Fly to the capsules and watch the cut-scene. Use the lever and aim the circle at the diamond. Move the slider down. Click on the two illuminated buttons below the screen. Move forward to the passage and rise between the rocks. Soon Kat will discover the colony.

Chapter 4. A Nice Place to live

Alone on an inhospitable planet, Kathy makes her way through an abandoned Herschel quarry.

Follow the only path to the first station. Climb up and get out. Look at the mining machine on the left, the rover on the other side, directly across from Katy, and the lift at the bottom left. Run left along the cliff, jumping on the platforms. Cling to the highlighted walls with pickaxes and climb to the right. Every time you stick a pickaxe, make sure it really sticks to the wall. Climb right, down. Not all walls can be grabbed, so you need to release LMB and RMB and immediately hold them to grab onto another part of the wall, below. Continue downhill using this method.

Inspect the lift, which will be de-energized. Walk to the right and go up the stairs. Decode the hologram. Go outside and go up to another building. Outside, when the panel turns towards you, jump towards it and hook on the pickaxes. Climb to the left and drop down when the panel unfolds. Jump on the rocks, inside the building, decode the new hologram. Open the door, go into the cave, turn around and jump up. Climb up, turn around and jump over to the other side. move through the cave and climb the wall avoiding obstacles.

Enter the building and look around the stream towers. Please note that the receivers show how much power must be supplied in order for them to work. If there is more or less energy, the receiver will not work. Also, the energy is indicated on the stream towers. There is a field of energy reduction in this room. If an energy stream from a stream tower passes through it, its power drops by 1 unit. Point two stream towers at two receivers by crossing the beams. At the point where the beams cross, set the energy reduction field. That is, a stream tower with 4 energy is aimed at a receiver with 3, and a stream tower with 3 is aimed at a receiver with 2. And the energy reduction field reduces the values of both streams to the required values. Get inside and activate the panel. Send energy to the elevator.

Return to the elevator and ride up. When it stops, jump and cling to the wall with your pickaxes. Climb higher, jump over the elevator to the other side and continue climbing. Enter the cave to the rotating device. Climb onto the platform, from it jump onto the rotating platform. Turn around and jump even higher. Climb up the wall avoiding the rotating platforms. Get on the rover. Walk through the rooms in the house to view the memories.

Chapter 5. The Dream for this Folks

After reaching the Ark Habitas, Kat investigates the monolith ship.

Ride the rover until you run into obstacles near the Ark. Enter the elevator and go inside. Find Ryan and follow him. Sarah is hurt. Crouch down and sneak into the next room. Here you will see a new device – a splitter. What does it do? Splits the beams into two, reducing their power by 1 unit. For example, if a splitter tower gives 5 units of energy, then two beams will give 4 each. That is, the energy is not divided between the beams, but equal to that of the tower, but 1 unit less.

Use the splitter and aim it at the two visible receiving panels with 2 units of energy (one in the hallway, the other in the room with you). Cut the mounts and point the stream tower at the splitter. The doors on the right will open and the first one in the corridor. Get another splitter from the side room and aim one of its beams at the receiver near the second door in the corridor (which requires 1 unit of energy). The beam that fell on the receiver of the side room in your room from the first splitter, direct it to the second. Thus, the beam, passing through two splitters, will decrease from 3 units to 1 and open the second door in the corridor. The first is opened by another beam from the first splitter.

Go further and go upstairs. watch the cut-scene. Move through the rooms. Examine them, rise above and decipher the hologram. Examine the prison, go further and higher. Soon you will find a corridor with another puzzle where you need to use the stream towers. At the very beginning of the corridor is a hatch for the drone. Fly there and open the door from the inside using the device on the wall.

Go inside, put a splitter in the corridor, cut the fasteners so that the stream tower appears. Point it at the splitter. Direct the beams of the splitter at two receivers in the corridor. The far door will open. Go through it, take the field of energy reduction and put it in front of the beam falling on the door in the middle of the corridor. Open this door by using the drone on the wall device. Watch the cut-scene.

Return to the last open door and enter the room. There is a grid on the right. Open it by cutting the fasteners. Go to the other end of the chamber, exit it, pick up another splitter and place it at the far receiver leading to the bridge. Return to the first splitter. Let one beam fall on the far door, and direct the other to the second splitter. The side door will close, but the path through the entire corridor will be open. Grab the field of energy reduction with you and go to the other end. Direct the beam from the second splitter to the receiver of the last closed door. Place an energy reduction field in front of the beam to reduce the flux value. Ready!

Go to the nursery and decode the message. Exit to the balcony and climb the wall. Climb up the pipes, jump on the cabins of two elevators. Climb the wall again, jump on the platforms and make your way through the pipes. At the top, cut the bolts and point the stream tower at the only receiver. Watch the cut-scene.

You need to examine 6 objects in the room. Talk to Sarah and Ryan. Examine the green sphere, its casing and pipes from below, under the sphere. Also examine the main control panel and return to Sarah. Follow Sarah and Ryan. Cut the bolts and launch the drone into the pipe. Eavesdrop on Sarah and Ryan’s conversation through the grate on the left (no need to move to the end!).

Chapter 6. Not the Rabbits, not the Bees

Kat leaves the Opera team and goes on her own to look for the survivors – and her father – in the ice-bound complex.

Ride the rover to the station. Examine the three active points on the station. One of them is a trolley. Step back, turn right and start going down. Like last time, you will have to use a trick – release both picks and hold LMB and RMB again to cling to the ice. Run to the complex. Climb up the hill and jump onto the ice wall, hooking on it with pickaxes.

Enter the first building, exit on the other side and run up. Examine the hologram on the table. Explore the hydroponic farm. Keep moving and soon find a hologram. Decrypt and view messages. Get out, jump to the other side with the help of the container. Go downstairs and inspect the heaters. Decode another hologram.

Go down to the flooded basement, where a puzzle awaits you. Walk forward and find the splitter on the right. Take it with you and take it to the room with the broken glass and the stream tower. Set it so that one of the beams is directed to the receiver to the right of the square container. Cut the bolts and aim the beam at the splitter. The gate will open and the container will roll down. Pull the splitter out and point it at the two receivers in the hallway (nearest). The stream beam must fall on this splitter. The shutters of the room opposite will open. Go there, remove the bolts to get the second stream tower. Aim its beam at the splitter. Return to the first tower and direct its beam at the receiver at the far door (initially, this was impossible, since the beam was blocked by a cubic container).

Swim underwater, cut the bolts and pay attention to the powerful propeller. It rotates periodically. Pick up the moment and swim to the nearest niche. Do this again and cut the screw. Swim through it, climb up and jump over the ledges in the elevator shaft. Run to the greenhouse and watch the cut-scene. Decrypt the message. View all the memories and run back. When you fall down on the elevator, use the cutter to cut the screw that is tightening Kat. Swim underwater avoiding sharp stalactites.

Next will be a difficult segment. I still don’t understand how the climbing jump system works. In general, you need to climb one cliff and jump to the cliff opposite. I roughly figured out how to jump left and right, but not in the opposite direction. So here you have to try hard or even suffer.

Chapter 7. Like Animals

Back at the Ark Habitas, Kat Sarah and Ryan learn of the tragic fate of the Outward.

Ride the elevator, go through the door and look around. Talk to Sarah, Ryan and examine the pipes behind the counter on the right. It’s in that order! Go to the next room, get over the obstacles and move deeper into the complex. Decode the hologram.

Follow your father’s drone. He hides behind a locked door. Go back and go left on the first floor. Open the door using the drone. Decode the hologram and open another door with the drone. There is a panel next to this door. Cut the bolts to reveal a stream tower. It can be directed to the receiver above (through the energy reduction field) or to the splitter below, one beam of which is directed to the next room, and the other to the receiver at the door behind which the drone disappeared.

Aim the beam at the splitter opposite, on the first floor. Run to this room. Fly inside with a drone. Pick up a splitter and place it so that the beam falling on the receiver in the next room does not fall into the field of energy reduction (that is, its energy does not decrease even more). The door to the next room will open. Take the field of energy reduction (Kat) from this room and place a stream in front of the tower (take it to it). Direct the beam from the tower to the receiver with the second energy reduction field on top. Since the energy will drop twice (after passing through two fields), the door will be closed. Go there, launch the drone through the hole and get the energy reduction field out of the way. The door will open. Grab this device and carry it down (move from the second to the first floor with the help of a drone).

Place two energy reduction fields in front of the receiver at the desired door and direct the beam from the stream tower to the splitter below. The desired door will open. Go there and watch the cut-scene after deciphering the hologram. Point the beam at the ark and wait.

Chapter 8. Desperate Times

After an accident on the Red Planet, Kat is sent to the ruins of the Labos ark. Kat climbs onto the crashed ship, hoping to restore the MPT connection.

Drive to the desired object and go inside. Climb the wall, jump to another and climb even higher. Cross the barrier, jump over the hole. Go around the next hole by climbing the wall on the right. Soon you will find the antenna. You need to solve another puzzle. To do this, first find three splitters. One splitter is on the left, another is on a hill to the right, the third is right by the central mechanism on top that you are trying to activate (next to the hole). Install two splitters to the right and left of this mechanism where the receivers are located (two on each side).

Run to the other end, cut the bolts so that the stream tower appears. For now, put aside the field of energy reduction. Install the third splitter at the very beginning and direct a beam at it from the stream tower. Apply one beam to the receiver at the device itself. Feed the second beam to the splitter at the top right, near the two receivers. Feed the beams from this splitter to two receivers. It turns out like this: the far stream tower sends a beam to the splitter at the beginning, from it one beam falls on the central receiver (3 energy) and on the splitter at the top right, if you look at the device, and already from this splitter – on two side receivers of 2 units of energy. Find another panel at the beginning, cut and remove the stream tower. Aim its beam at the splitter at the top left. Place an energy reduction field on the path of the beam so that 2 units of energy fall from the upper splitter onto two receivers. Decided!

Decode another hologram. Climb up, jump to the right. Go down below, go further until the tunnel turns over. Cling to the wall and climb up. Run over the falling blocks and cling to the wall. Climb higher and higher, moving from one section to another. Overcome one more section to be at the top. Try to launch the plate. Go outside and remove the debris on the right and in the center. Return to the control room and set up an MPT connection. Decrypt the next message along the way. Ride up the elevator.

Examine the corpse of MacArthur, decipher the next message. To get to the next room, you need to open the door from the inside. There are crates in the hall outside of the locked door. Climb up them, get to the place where you can launch the drone, and open the door with the wall panel. Decode another hologram. Run down the stairs, leave the ark and climb into the rover. Drive further through the desert until a cut-scene starts. Run through the forest and jump onto your father’s arms. Hide in the closet.

Continue riding the rover to Ark 3. Go inside to find the last survivors. Move forward until a cutscene starts. Follow your father, look around the house and talk to him again. Hide in the closet with Sarah. Run after Sarah, hide to the left of the door (crouch down).

Go outside and go down into the mine. Go down the stairs, open the door with the drone and try to disable the terminal with the buttons. The two left buttons control the middle section, the two right buttons control the bottom section. Move the right one to the left. Move the left section a little to the right. Exit to the left and jump onto these sections to climb up. Try to disable the device using the panel and then cut the pipes.

After talking with Sarah, the bridge will go down. Go through it, go around the wreckage and cut the pipes. Go inside and watch the cut-scene.

Cut the fasteners on the right to enter the restricted section. Follow the only route, open another panel and climb the walls. Jump from one section to another when the cannon is not working. Jump over further by jumping onto the cannon that has come out of the wall and jump onto the rotating platforms. At the very end there will be a platform rotating in a circle. Cling to its left side and climb up. At the same time, move to the left, otherwise you will fall on electric discharges. Run to the control room and wait. Follow the ark and watch the cut-scene. Follow standard procedures to launch the ark.

Epilogue. Where is your heart

After finding Isaac Johansson, Kat and the Opera team leave Mars and head home.

Talk to Sarah at the control panel. Fly to Isaac and watch the final cutscene.

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