Walkthrough Neversong
Walkthrough

Walkthrough Neversong

4.2
(10)

Booty Bum Marsh

Enter the nearest building and talk to Skunky. Go left and meet the big bird Granny. Kill the enemies in the next location, jump over the columns and talk with Preston. He will ask to get to him. Go to the room under it, to the left. Kill the enemies to open the exit. Go left to the exit, chop off the sphere and push back to the right. Blast all the stone blocks (there are four of them). Then use the skate and go past these blocks, simultaneously activating two lights. There will be a third outside. Activate it and you can remove the columns and go back by jumping onto the sphere. Swing and jump left over the vines to get to Preston. He will tell that he buried caramels, which Skunky likes.

Go left from Preston and kill all the enemies. Follow to the left, finish off the enemy and grab the vine. Swing and jump right and up. The upper vine can be cut off. After doing this, use a skate and roll the orange bomb to the left, onto a bridge with a stone block. After the explosion, kill everyone, go back and use the skate to ride to the bridge. Activate all the lights along the way to open the way further.

Behind the bridge you will meet Punky. Chat with him. Pick up the Punky training computer, go to the left, break the wooden box with the star and pick up the Skunky coma card. Go back a little to a location with a house on top and four creatures in the sky. Hit the lever on the training computer in the beak of the bird. When the cat’s voice is heard, the platforms will lower, and you can rise to the house.

Chat with Dr. Smile. Then break the boxes on the left and take the golden key. Return to the city and open the door with a golden lock.

Walkthrough Neversong
Walkthrough Neversong

You will find yourself in the club “Booty Power CO.” Go right and read Simeon’s diary lying on the table. Jump from the center of the left side of the bed to the top and go left. Downstairs talk to Soyler. Say you want a letter to Collin James. A letter from Preston says that the caramels for Skunky are hidden between three waterfalls. And the bomb should help find them. Get out, cut the bomb hanging to the right of the club, and roll it to the right. At the next location there are three waterfalls, and under them is a concrete slab. Detonate it with a bomb and take the caramels.

Return to Skunky and give him the caramels. He will show the switch. Hit it to turn on the power. Go to the bird on the left. She sneezes and spits out a song. Learn the new tune – AGFED. Return to Wren’s house, play a melody and look into the second secret room in the upper left. You will get an umbrella.

SECRET. YOU CAN RETURN TO THE CEMETERY, GO RIGHT TO AN IMPACT WHERE THERE WILL BE AIR FLOW. JUMP AND REPEAT THE “SPACEBAR” TO OPEN THE UMBRELLA AND FLY TO THE PLATFORM WITH A DRAWER. BATTLE IT AND GET THE DR. SMILE COMA CARD.

SECRET. RETURN BACK TO THE CROWN THROUGH WHICH YOU WILL FLY IN TO GET TO THE CEMETERY. JUMP DOWN AND RIGHT. YOU CAN USE AN UMBRELLA. YOU WILL FLY INTO THE SECRET PLACE TO THE RIGHT AND UP TO THE PUNKY. HERE IS A FOLDER WITH AN ESSAY THAT PRESTON WRITTEN FOR THE SCUNKY. HERE THERE IS A WOODEN BOX WITH A GOMBOYSSA COMA CARD.

Walkthrough Neversong
Walkthrough Neversong

SECRET. RETURN TO THE LEFT FROM THE CROWD THROUGH WHICH YOU WILL FLY TO THE CEMETERY. YOU ARE ON THE ROPE ON THE PILLAR, RUN UP AND HOP ON THE VINE ANY ABOVE AS SHOWN ON THE SCREEN FROM TOP. RUN UP AND FLY RIGHT, OPEN AN UMBRELLA. YOU WILL GET TO THE PLATFORM WITH A DRAWER INSIDE WHICH THE COMA CARD IS HIDDEN.

SECRET. GO TO THE CITY, TO THE LEFT OF REN’S HOUSE THERE IS A FLOW OF AIR. ON IT FLY UP to CREATE ON THE PLATFORM WITH THE DRAWER. INSIDE HIDDEN THE COMA CARD OF GABULA.

How to Defeat Granny

Return to the Marsh, go to the bird and try to move on. She is attacking you. As always, you need to fill in all the notes. During the battle, you must wait for Granny to create a whirlwind. On it, with the help of an umbrella, rise into the air and attack the boss. From time to time it will be necessary to kill flying monsters, as well as jump over flying debris.

Follow the left of Granny, into the room under Preston. Go to the left to the closed path. At the bottom there is one lamp, at the top – three more. Swing on the vine, hit the lantern on the right, then on the left and jump to the left. Fly with an umbrella to the far light from above. Then jump and activate the last lamp from below. If you do everything quickly, the passage will open.

Fly up on the air stream, activate the lever and find yourself behind the barricade of cars that you saw behind Punky. Go left to a new location.

Cardiac monitors block the path, so go upstairs and enter a large building. Walk through the building, inspect the portraits. In the end, you will reach the door.

BlackFork

Go right and talk to John. Pay attention to room 303. Go right and talk to Gomboyssa in a wheelchair. The path to the right is locked. Go right up and find yourself in a memorial park. Kill the enemy and smash the box to get a com card Wren. There is a book with a serum for smiles to the right. You can climb up and to the left from the main hall to kill many enemies. But in fact, you need to overtake Gomboyssa. Then in the very beginning you can chat, jump up and slide down the slope to the skateboard. Use it and go to the left. After winning, you will receive a key and you can open the passage on the left, leading to the pharmacy.

Walkthrough Neversong
Walkthrough Neversong

Talk to Punky and study the brain pattern on the left. There are shelves on the left. Jump on them and smash the boxes to find a coma card of the hive. Get down on the lift and go right. Here you need a red key. Go left to find the boiler. In it you will cook a smiling serum. You need ingredients called Tinboil (1), Nessle Dip (2), Celluloid Node (1). Go to Brain Staff and remember how they look.

There is 1 Nessle Dip (circle) above the Punk cage. Return to the clock in the main hall, climb up and go from above to the left. Kill enemies if you haven’t already done so, and unhook the Tinboil. Take it to the boiler. Go to the clock again and this time you follow from the top to the right. At the very edge will be another brain circle, Nessle Dip. Finally, the last part of the brain, Celluloid Node, is located to the right of the boiler, near the red key lock. Having abandoned all the ingredients, you automatically make a green potion.

Give the Punky potion in the cage to get the silver key. Go to Gomboysse and open the passage to the right of him. Go down even lower and see Simeon on the left behind the bars. He has a red key! Hit the lantern nearby; go up on the platform by hitting the lever. In flight, activate the second lamp. And then, using the stone block on the left, jump into the corridor to the left and above (you need to break the box) to get to the third lamp. You will open the passage to the right.

Walkthrough Neversong
Walkthrough Neversong

Go right to the stop, break a wooden box and pick up a coma card. To the left there is a descent down. Press S and hit the wooden platform under your feet. Go down to the bottom, into the room with the fan. Hit the lever to activate the fan. Kill the enemy and with an umbrella climb up the stream of air. Cut off the bomb and hit it so that it flies to the stone block to the left. Repeat, throw the bomb and drop on the fan. Push left onto a hole in the floor with stone blocks. When they explode, go downstairs and clear a long corridor with many adults.

Roll down and to the right along the slope, hit two lanterns. At the end there will be a stream of air. Climb it into the ventilation and activate the third lamp. Go left and climb upstream to get to Simeon. Talk to him, and then get a red key. Open the passage to the right of the boiler where the poison was cooked.

Furnace

Go right and find yourself in the furnace. To start, go a little to the right, jump and hit the first lantern in a jump (you can use an umbrella). Then, use the platform, go to the very top and activate three more lights. The path opens to the right. Go there, avoiding the laser, and go upstairs using a narrow mobile platform. Go to the room on the right.

Walkthrough Neversong
Walkthrough Neversong

You will find yourself in a room with a device and laser beams. You need to activate 4 lights. One at the top left, two at the mechanism and another at the bottom right. After that, the passage will open in the upper right. There is a lever at the bottom left. Beat it to rotate the mechanism with lasers. For each position of the mechanism, you will receive a safe path to each of the four lamps. Having activated them, lower the lasers down, and then quickly go up and fly into the open passage on the right.

You will find yourself in the ventilation. Rise higher until you see a running creature. There is a descent a little to the right. On the left is a box with a coma card Mondra. You will be taken to room 303. Answer the call. Read the message on the old typewriter in the center. Go through the door and return to the hall. You learned from the message Dr. Smile’s name – PEETER SMILE. The clock is on the left. Select the letter with the left lever, and confirm with the right lever. Enter the full name of the doctor to open the attic passage.

Save and inspect the cage. A puppet sits in it.

How to Defeat Dr. Smile

This is the final boss of the game. First, avoid knives. You need to wait for Smile to click when everything is turned upside down. When the spikes disappear, pick up a moment and climb two steps higher. Repeat until you can jump to Smile’s side and hit him. Unlike other bosses, Smile needs just one hit. Then you will need to avoid the laser beam. If two fangs appear on the left and on the right, immediately run to the left and use the springboard to jump over it to hide from the laser. If more spikes appear, then jump to the lever in the middle. After the victory, you will return to the room with the piano. Play the DCDEA ringtone.

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