Walkthrough

Walkthrough Lightmatter

Walkthrough Lightmatter
2.7
(10)

Level 31

Everything is simple here. Use the remote control to move the tunnel, and when you fall down, then get to the exit.

Level 32

In the new room you will find the fifth recorder. Take the connector and go to the button on the wall. There will be a source on the left. Move towards the source and stop at the open door on the right. Go to the second connector and move it a little back (or forward) to find the third on the right. Go to the third connector and install it opposite the door, which opens with a button on the wall. Pull the second connector to the first. Put one at the button to open the door, and the other at the open door so that the light hits the third connector. Go to it and move it so that it is opposite the exit. Go back, take one connector to the door at the source, and carry the other through the door so that the light hits the third connector. It remains to take this connector and deliver it closer to the exit, near which lies the sixth recorder.

Level 33

Take the connector on the left and drag it to the connector on the right. Follow with the first connector to the left of the second. Go past the remote control and the closed door so as to deliver the connector to the cliff (it was on its other side). Jump and run to the second connector. Install it on the platform. The light is pressed against the wall with a button, so that the door opens. Launch the platform to move to the door. Get off it and start it back to reactivate the button and open the door. Jump forward to pick up the seventh recorder.

Level 34

Move up through the hole in the wall, open the passage and follow the exit. Opposite there is a button. Click on it to see what Arthur has done. Follow the dark corridor, jump to the points with the light and go to the next level.

Level 35

Move the connector closer to the button to open the door. Go right, jump over the shadow, go down and climb to the ledge on the left. Take the second connector and carry it to the first. Now the first connector needs to be placed on the corner of the wall with a button to carry the second along the wall and through the door. You can carry the second connector through the door if the beam connecting the two connectors passes along the wall with the button. The second connector will deliver the light to the third. Take it and take it to the second, and from it – to the left, so that it is opposite the next door. Place the very first connector at the source near the button that opens the next door. Light from this connector will fall on the other two. And you can use them to move on.

Level 36

Carry the connector to the lamp. Turn it to the left and carry the connector there. Use the remote control to move the light source. Carry the connector with the light forward until you find the second on the right. Move it all the way to the right, to the line where the light source and the lamp were originally located. Go back to the lamp, use the remote control nearby to move the source, and then move the lamp to the platform with it. Get to the remote control on the other side, jump along the connectors with the light. Activate it so that the lamp moves on the platform to the other side. Take the connector into the distance, and put the arrived lamp nearby to get out of the room.

Level 37

Go along the bridge to the left of the source, take the connector and place it in front of the source. The bridge will slide in, but the same will appear on the other side. At some point, you will receive the achievement. Cross the bridge, take the lamp and carry it on the way back. Point the button in the wall so that you can pick up the connector you used to switch.

Walkthrough Lightmatter
Walkthrough Lightmatter

Take this connector to the first. One – you move along the bridge to the left of the source, past the button. Only after this, put the second one at the source so that a ray of light appears and the button is activated. The bridge will slide in, but the same will appear at the source at the beginning of the level.

Walkthrough Lightmatter
Walkthrough Lightmatter

Take the lamp and move it past the source along two bridges, to one of the connectors. Remove it from the line of sight of another connector to disable the button. A bridge will appear over which you can move the lamp. Slide the connector as far away as possible from the source and transfer the other connector that was at the lamp across the bridge. First place the two connectors, create a beam in the shape of the letter G, and then use the lamp to finish the route to the exit. Go up the ledges on the right. Take the elevator up.

Level 38

Activate the lever and wait. After a message from Ellen, pull the lever again to leave the room. Next there will be three obstacle courses, and at the end of each you need to activate the lever. And at the end – the final video. You will receive the achievement – See you on other side.

All Achievements Lightmatter

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