Full walkthrough Iron Danger - 100% (All Secrets)
Walkthrough 1

Iron Danger – Full walkthrough (All Secrets)

3
(4)

Chapter 2. Kalevala

Just go up the map until you find yourself in the halls with Antheor.

Lord Antheor

Just end the conversation with Antheor. Then leave the council hall, talk with Topi.

The Sungard Ruins

Move to the indicated location to see the locked door. To open it, you need to find two light columns and activate them with the help of fire magic. In this case, you will fight with many new opponents. Try not to forget about fire magic. Also remember that you can switch between heroes to think through the course of each character separately. Return to the door and go inside the temple using the Kipuna.

Each of your characters has their own inventory. Surely from this quest you may need items that restore health points. These are fish (+40), rye bread (+50) and. You can find these items inside the houses. Also, there is a plant outside the buildings. In addition, grenades will be dropped from new opponents that you can throw at targets.

The Nest

Move through the nest, kill enemies and activate levers. In some places it will be necessary to activate light columns. Use the columns, and then break the chains of Topi, dropping a heavy load on the opponents head. At the end of the level, the first boss is waiting for you. To defeat him, you can act in different ways. You can drag out the battle and attack the enemy with the usual tricks. However, you can act trickier. One of your companions should distract the bird and the other should stand at the chain (hit it to lower a heavy load). The load falls on round concrete slabs. It is on them that you need to lure the bird. In addition, there are two chains. The second will be active after you activate a light column in the next room. The bird attacks you if it notices, or you attack the nest. Defeat the bird, destroy the nest and take away the shard. This is the second plot fragment (out of six possible). It will provide Kipuna with a new direction of magic associated with vegetation. You can choose a skill that allows you to slow down the target.

Dreaming of Earth

This will not be an easy task. Kupina cannot use fire magic, and the available spells associated with plants are aimed more at supporting or weakening opponents. Use the Healer to attack the enemies. Use Kupina to strengthen Healer, and also detain opponents. Pick up the moments and attack the Healer through the “2” key (with a sweeping blow).

Waking Up Underground

You need to go to the indicated point, return in the same way that you went here.

Leaving the Sungard

To get to the ship, you will need to conduct at least one battle in the village against 5-6 enemies at a time. As always, keep the Kipuna away from events, you can to strengthen Topi with plant magic and occasionally shoot a fireball. When you will choose improvements, try to focus on something that you use most often. For example, continue to upgrade the fireball.

Pages: 1 2 3 4

How useful was this post?

Click on a star to rate it!

Average rating 3 / 5. Vote count: 4

No votes so far! Be the first to rate this post.

As you found this post useful...

Follow us on social media!

1 Comment

  • Reply
    Dr Shoe
    Jul 14, 2020 12:05 am

    There are no experience points in this game, so skipping oponents is the best choice

Leave a Reply

Your email address will not be published. Required fields are marked *